Jorge Rodriguez wrote:
--
[ Picked text/plain from multipart/alternative ]
On 11/17/07, Jeremy <[EMAIL PROTECTED]> wrote:
It's a bit hard to believe something so trivial as client->server
versioning


... trivial?

I don't know where you got that idea.

It could be trivial if GameRules::GetGameDescription() returned a
version number as well as a string...

GameRules::GetGameDescription(char *Description, int *Version)
{
   strcpy(Description, "My Mod v.83");
   *Version = 83;
}

The client would also need some way to return the version number to the
engine so that it could check this when displaying servers (filtering
out servers that weren't running the same version as the client).

--
Jeffrey "botman" Broome

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