Yeah, but I want it all, and I want it now :p Thanks for the clarification; I didn't know there was an extra difficulty implementing them in BSP worlds.
> Maarten De Meyer wrote: >> Not me, but I'd like to hijack the opportunity to rant: >> >> For me personally, the lack of a SOLID_OBB is the biggest flaw in >> Source. >> We should chain ourselves to the valve offices until they expose or >> implement a SOLID_OBB or something equivalent. > > AABB swept collision isn't unique to Source engine. Other engines (like > the Unreal engine) have this problem as well. It's done mainly for > performance reasons. Swept box tests against BSP planes is relatively > easy. Swept OBB tests against BSP planes, not so much. > > -- > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders