Yeah, but I want it all, and I want it now :p

Thanks for the clarification; I didn't know there was an extra difficulty
implementing them in BSP worlds.

> Maarten De Meyer wrote:
>> Not me, but I'd like to hijack the opportunity to rant:
>>
>> For me personally, the lack of a SOLID_OBB is the biggest flaw in
>> Source.
>> We should chain ourselves to the valve offices until they expose or
>> implement a SOLID_OBB or something equivalent.
>
> AABB swept collision isn't unique to Source engine.  Other engines (like
> the Unreal engine) have this problem as well.  It's done mainly for
> performance reasons.  Swept box tests against BSP planes is relatively
> easy.  Swept OBB tests against BSP planes, not so much.
>
> --
> Jeffrey "botman" Broome
>
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