Delete the dlls in your mod and see if they get copied over on build -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Wednesday, December 05, 2007 11:20 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Issues with LuaBind + Source
After some 1337 debugging skills, i have noticed that it's not even loading my server.dll... No errors otherwise, but its loading the sourcetest one... server.dll C:\Program Files\Valve\Steam\SteamApps\royalmarine0\source sdk base\sourcetest\bin\server.dll N/A N/A No symbols loaded. 90 20/07/2006 00:10 22000000-22769000 [1380] hl2.exe: Native Anyone have any ideas? No errors in the event log, cant seem to find anything in VS. I'm stumped. Tony "omega" Sergi wrote: > -- > [ Picked text/plain from multipart/alternative ] > Maybe it's the other way around then. > maybe your client is loading, but not your server. > run filemon and launch and find out which dll is loading. > > > On Dec 4, 2007 8:45 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > > >> Hmm, the client has no reference to Lua at all (It doesnt link with it >> or luabind). >> >> I'm getting fed up now, and now STEAM freezes upon login. Today is NOT a >> good day. >> >> I don't think it ever gets to the stage of loading the other DLL's -- >> since i can rename them and it will not complain about them missing. Any >> other ideas? Cos im all out. >> >> >> Matt Stafford wrote >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> I got that error a while ago because my client DLL wasn't loading >>> >> properly >> >>> because there was a binary it was trying to load that was in the wrong >>> location, if that helps at all. >>> >>> On Dec 5, 2007 12:26 PM, Tom Leighton <[EMAIL PROTECTED]> >>> >> wrote: >> >>> >>>> I speak too soon... >>>> >>>> >>>> Spawn Server dm_lockdown >>>> Begin loading faces (loads materials) >>>> End loading faces (loads materials) >>>> execing skill_manifest.cfg >>>> execing skill.cfg >>>> Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10MB) >>>> 32 player server started >>>> Adding master server 69.28.151.162:27011 >>>> Adding master server 72.165.61.190:27011 >>>> Client "unnamed" connected (127.0.0.1:27005). >>>> Connected to 127.0.0.1:27015 >>>> MasterRequestRestart >>>> Your server needs to be restarted in order to receive the latest >>>> >> update. >> >>>> MasterRequestRestart >>>> Your server needs to be restarted in order to receive the latest >>>> >> update. >> >>>> Half-Life 2 >>>> Map: dm_lockdown >>>> Players: 1 / 32 >>>> Build 3264 >>>> Server Number 1 >>>> No pure server whitelist. sv_pure = 0 >>>> CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity >>>> Initializing renderer... >>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV >>>> Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed. >>>> >>>> Dropped unnamed from server (Disconnect by user.) >>>> >>>> >>>> Missing RecvProp for DT_BasePlayer - DT_Local/m_iFOV. >>>> >>>> What the hell is going on? I have no idea, i have no idea why LuaBind >>>> >> is >> >>>> screwing with my mod in any way shape or form... >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> -- >>> Matt Stafford (Wraiyth) >>> http://www.wraiyth.com >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders