-- [ Picked text/plain from multipart/alternative ] can i take a look at your model... I'm not sure whether my problem is due to the model or the codes...
On 1/12/08, GMX <[EMAIL PROTECTED]> wrote: > > Hi folks, > > I have the same problem but I am using the SDK from scratch, > > my code in the .qc file look like this: > $sequence Run_lower { > RunNW RunN RunNE > RunW idle RunE > RunSW RunS RunSE > blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop FPS 30 > ACT_RUN 1 > { event 6005 7 "lfoot" } > { event 6004 2 "rfoot" } > { event 6007 7 "mlfoot" } > { event 6006 2 "mrfoot" } > } > The each animation is played but without any blending if I change the > the run direction. > > Another question is, is there the possiblitly to change the speed of > the animation codewise? f.i. if I change the FPS from 30 to 20 the > animtion is still play with the same speed. > > Am I looking at the wrong place or has anyone a hint? > > thx :-) > > > -- > > [ Picked text/plain from multipart/alternative ] > > Anyone knows what I need to change to get the player's 9way blending to > work > > on HL2 Single Player? > > I have a working third person, but the problem is the running animation > > which is not working. > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders