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can i take a look at your model... I'm not sure whether my problem is due to
the model or the codes...

On 1/12/08, GMX <[EMAIL PROTECTED]> wrote:
>
> Hi folks,
>
> I have the same problem but I am using the SDK from scratch,
>
> my code in the .qc file look like this:
> $sequence Run_lower {
>        RunNW RunN RunNE
>        RunW idle RunE
>        RunSW RunS RunSE
>        blendwidth 3 blend move_y -1 1 blend move_x 1 -1 loop FPS 30
>        ACT_RUN 1
>        { event 6005 7 "lfoot" }
>        { event 6004 2 "rfoot" }
>        { event 6007 7 "mlfoot" }
>        { event 6006 2 "mrfoot" }
> }
> The each animation is played but without any blending if I change the
> the run direction.
>
> Another question is, is there the possiblitly to change the speed of
> the animation codewise? f.i. if I change the FPS from 30 to 20 the
> animtion is still play with the same speed.
>
> Am I looking at the wrong place or has anyone a hint?
>
> thx :-)
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Anyone knows what I need to change to get the player's 9way blending to
> work
> > on HL2 Single Player?
> > I have a working third person, but the problem is the running animation
> > which is not working.
> > --
>
>
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