-- [ Picked text/plain from multipart/alternative ] I am trying to get the player's body model to display while in first person mode. I have accomplished the basics of this by making ShouldDrawLocalPlayer() return true all the time. I have the player model set up to be the alyx model.
In game I spawn inside her head. If I look down I can see the full model but it is from the inside so obviously not what I want. Instead I've figure if I attach the player's view to the model's eye's it should accomplish what I want. I admit I am not to versed in the SDK but I've been digging around through many files and have figured the way to do this is altering what the EyePosition( ) function returns in playerbase_shared.cpp. EyePosition( ) is used in CalcPlayerView( ) to copy to the eyeOrigin vector which should get the job done. So in looking through the ( http://developer.valvesoftware.com/wiki/First_Person_Ragdolls) First Person Ragdolls tutorial from the wiki I am thinking I could use a similar approach. However, I am not sure how to get the player model's eye attachment. They use m_hRagdoll so I assume m_hRagdoll is a global variable to the C_HL2MP_Player class. What would the variable for the player's model be? Is there one? Thanks in advance -ryan nash -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders