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I am trying to get the player's body model to display while in first person
mode. I have accomplished the basics of this by making
ShouldDrawLocalPlayer() return true all the time. I have the player model
set up to be the alyx model.

In game I spawn inside her head. If I look down I can see the full model but
it is from the inside so obviously not what I want.  Instead I've figure if
I attach the player's view to the model's eye's it should accomplish what I
want.

I admit I am not to versed in the SDK but I've been digging around through
many files and have figured the way to do this is altering what the
EyePosition( ) function returns in playerbase_shared.cpp.  EyePosition( ) is
used in CalcPlayerView( ) to copy to the eyeOrigin vector which should get
the job done.

So in looking through the (
http://developer.valvesoftware.com/wiki/First_Person_Ragdolls) First Person
Ragdolls tutorial from the wiki I am thinking I could use a similar
approach. However, I am not sure how to get the player model's eye
attachment. They use m_hRagdoll so I assume m_hRagdoll is a global variable
to the C_HL2MP_Player class. What would the variable for the player's model
be? Is there one?

Thanks in advance

-ryan nash
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