www.novalogic.com

The only trhing you can do is add new models and weapons (not until
recently)
by editing definition files. No code in sight at all. Good games though
(Joint Ops - 250 people in a server) :P

Nick wrote:
I've never tried modding for anything other than source engine. So you
tell me...

On Jan 14, 2008 11:39 PM, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
hmm, and how many other companies give you not only a managed SDK but;
full /game/ source... a wiki... a mailing list... a forum... respond to
inquiries for help and maintain regular communication with the populace...
debug engine crashes under certain circumstances...etc...etc..

hmm, right.. that's what I thought.
-Tony



On Jan 14, 2008 10:25 PM, Nick <[EMAIL PROTECTED]> wrote:


According to this:
http://developer.valvesoftware.com/wiki/SDK_Code_Updates

the last code update was over 17 months ago? (aug 06)

On Jan 14, 2008 9:11 PM, Matt Stafford <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Yeah Nick, remember this is Valve we're talking about. An update every 4
months is almost unheard of!


On 1/15/08, Adam Maras (memzero) <[EMAIL PROTECTED]> wrote:

For goodness' sake, guys... it'll be out when it's ready. Give poor

Mike

and his team a chance.

//   Adam Maras (memzero)

Nick wrote:

It has been 4 months since September and still no code updates ?

On Jan 14, 2008 3:52 PM, Joel R. <[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
The psycological effect has already been enacted.  I am doomed.


On Jan 14, 2008 1:01 AM, Adam amckern McKern <[EMAIL PROTECTED]>

wrote:


Knowing valve it would be something along the lines
of;

- Fixed everything
- Added a hole heap of stuff

Then a week latter;
- Updated steam so mods would be broken if they
migrated to the new code base.
- Ported CSS to the new engine so hammer wont work
either

:P

Adam


--- Matt Stafford <[EMAIL PROTECTED]> wrote:



--
[ Picked text/plain from multipart/alternative ]
Still doesn't answer the questions about tool
updates and bug fixes :)

On 1/14/08, Ryan Sheffer <[EMAIL PROTECTED]>
wrote:


--
[ Picked text/plain from multipart/alternative ]
If you remember the huge code update with episode


1, expect that but more.


D:

On Jan 13, 2008 2:48 PM, Matt Stafford


<[EMAIL PROTECTED]> wrote:


--
[ Picked text/plain from multipart/alternative ]
Thanks Mike. Can we get any indication on whats


included with this


update?


Which tools (particle editor, material editor


etc) and any major bug


fixes


or code changes? Shader updates etc? Or are we


just gonna wait it out


and


get a surprise :)

On 1/11/08, andy no <[EMAIL PROTECTED]>


wrote:


Hope fully it will come fast.




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