Guess we're either not getting it or midnight launch?
Benjamin Bunse wrote:
Finally the update :)
There is no cake!
-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Jake Breen
Gesendet: Mittwoch, 23. Januar 2008 21:11
An: hlcoders@list.valvesoftware.com
Betreff: Re: [hlcoders] New update.
Sooo...while we wait for the update, who wants some cake?
Joel R. wrote:
--
[ Picked text/plain from multipart/alternative ]
Usually a couple minutes past midnight =)
On Jan 23, 2008 10:42 AM, Tobias Kammersgaard
<[EMAIL PROTECTED]>
wrote:
--
[ Picked text/plain from multipart/alternative ]
Either that, or to avoid the refence to Valve time ;)
http://developer.valvesoftware.com/wiki/Valve_time
/ProZak
On 23/01/2008, Paul Peloski <[EMAIL PROTECTED]> wrote:
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[ Picked text/plain from multipart/alternative ]
Don't get your hopes up. Notice how he left off the year on 1/23. He
really
means 1/23/2009. Why else would he specify the date in that format when
he
could have just said "later today."
Regards,
Paul
On Jan 23, 2008 4:54 AM, Tom Leighton <[EMAIL PROTECTED]>
wrote:
Cheers Mike.
:O TODAYS THE 23RD
Awesome, cheers Mike
Matt Stafford wrote:
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Cheers for the update Mike.
On Jan 23, 2008 4:58 PM, Mike Durand <[EMAIL PROTECTED]>
wrote:
Hi All-
I'm just testing a release candidate now. If there aren't any
showstoppers
then we will have a public beta starting on 1/23. I'll keep you
posted.
Thanks for your patience.
-Mike
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Tuesday, January 22, 2008 6:59 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.
über ditto
Matt Stafford wrote:
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Ditto.
On 1/23/08, Joel R. <[EMAIL PROTECTED]> wrote:
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[ Picked text/plain from multipart/alternative ]
Is the Steam update nearing completion? I've got a lot of coding
ahead
of
me and I'd love to get started soon.
On Jan 15, 2008 6:58 PM, Brandon Dunham <[EMAIL PROTECTED]>
wrote:
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[ Picked text/plain from multipart/alternative ]
I agree with this, even something like this:
-EP1 Engine
=HL2
=HL2: DM
=HL2: EP1
-Orange Box Engine
=Portal
=Team Fortress 2
But then again, I guess it might have something to do with the
game
config.
From: [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.
Date: Tue, 15 Jan 2008 15:26:26 -0700
I apologize if I'm overstepping my bounds, but may I make a
suggestion
to change your change slightly? I know everyone on this list
will
understand the purpose of the engine selector list box and why
the
games
are separated, but if you're already integrating the Orange Box
and
Episode 1 SDK Launchers, why not simply combine the games in
one
single
list box? I suggest this from a user experience and end user
simplicity
standpoint... having one list with all the games, just like it
used
to
be, will cause less questions to be asked by people who are new
to
the
SDK.
// Adam Maras (memzero)
Mike Durand wrote:
That change comment shouldn't have gone out when it did so
there
is
no
change in the SDK Launcher yet. When it does get updated then
you
will
have a drop-list of engine versions that removed the need to
add
the
"-engine" start option.
-Mike
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Tom
Leighton
Sent: Tuesday, January 15, 2008 12:42 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.
Same, i cant see any changes to the source sdk launcher... The
same
old
dropdown box for games, and -engine ep1 still has effect.
Jake Breen wrote:
Anyone know what this changes?
"
* SDK Launcher now has a drop list of engine versions in
addition
to
a drop list of games/mods. This eliminates the need to
specify
engine version as a launch option"
From the latest steam update...no changes to source sdk on my
side...
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