Mike is the particle editor the only new tool?

What about the IFM, and such?

-Jake

Mike Durand wrote:
It was on purpose for this release - like the particle editor. Sorry I
forgot to mention that before.

Added to the known issues in the release notes.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: Thursday, January 24, 2008 2:39 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
It also seems Mike forgot to add the SDK shaders to the EP2 code.
Or perhaps that was on purpose :o?

/ProZak


On 24/01/2008, Matt Stafford <[EMAIL PROTECTED]> wrote:

--
[ Picked text/plain from multipart/alternative ]
Cheers for the update, but no particle editor is pretty disappointing

:(

On Jan 25, 2008 8:29 AM, DAV <[EMAIL PROTECTED]> wrote:


And now it started to work again...

Also if you run vbsp outside Hammer its giving the error: Can't load
MaterialSystem.dll
And vrad is giving the error: Unable to load vphysics DLL.
(vvis is working fine)

Both work fine in Hammer.

Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http://davlevels.planetquake.com.gamespy.com/



----- Original Message -----
From: "DAV" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 24, 2008 8:48 PM
Subject: Re: [hlcoders] New update.



Mine was working before but now it started to give the unable to

play

game

at this time error also.

Davide (DAV)
Email: [EMAIL PROTECTED]
Azure Sheep: http://halflife.multiplayer.it/azuresheep/
Point of View: http://halflife.multiplayer.it/pov/
DAV Levels: http://davlevels.planetquake.com.gamespy.com/


----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Thursday, January 24, 2008 7:44 PM
Subject: RE: [hlcoders] New update.



I'm building a mod now to try to duplicate the problem. I'm sure

I'll

be

able to.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam

Maras

(memzero)
Sent: Thursday, January 24, 2008 11:38 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

Same.

//   Adam

Mark Chandler wrote:

Still cant play mod. Comes up with unable to play game at this

time

error.

Brand you mod made from scratch ob code, compiled with 2005 pro.

Mark

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike

Durand

Sent: Friday, January 25, 2008 4:16 AM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] New update.

The "official" update is rolling out now so please add -beta

srcsdk0122

if you haven't already.

I've got the release notes updated here:
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom

Leighton

Sent: Thursday, January 24, 2008 11:00 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

Is this because it hasn't been released yet? :P Running it on

the

Team

Fortress 2 AppID however works.

Mike Durand wrote:


It's actually out right now, but doesn't show up in the Tools

menu

like


the other one does. If you specify 218 as your mod's SteamAppId

then

you


will be loading the *new* Source SDK Base and if you specify

215

then

you get the familiar one.

218 loads the same content that 215 does. The only difference

is

that

it


loads the Orange Box engine cache instead of the Ep1 engine

cache.

Because they are essentially the same we decided it would be

confusing

to expose the new Source SDK Base on the tools menu along with

the

old

one.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Adam

Maras

(memzero)
Sent: Thursday, January 24, 2008 10:19 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

Mike, when can we expect to see the new Source SDK *Base* out?

//   Adam Maras (memzero)

Mike Durand wrote:



Yes, it is fixed and will be part of the release. Be warned

that

the

more detailed preview mode (3D Ray-traced Lighting Preview)

can

take

a


long time on complex maps. But if you're patient you'll see

the

scene

rendered in a new child window.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Ryan


-------



Sent: Thursday, January 24, 2008 10:03 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
Hi, mike - is light preview all fixed in this version?

I might actually weep if it isn't.

On Jan 24, 2008 5:36 PM, Mark Chandler <[EMAIL PROTECTED]>

wrote:




Hey mike, why wasn't it a beta in the steam settings like the




community?




Thought command line betas where a thing of the past.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Mike



Durand




Sent: Friday, January 25, 2008 2:26 AM
To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] New update.

My first thought is that we need to change the naming

convention

for



our




public betas.:)

And just to make it clear: this new version of the SDK has

both

the



old




Ep1 mod source code and the Orange Box mod source code. If

you

set


the



active engine to "HL2:Ep1" then the create mod wizard will

copy

the



old




source code to your mod directory. If "Orange Box" is your

active



engine




when you create a mod then you'll get the new stuff. This way

we



aren't




forcing people to port their mods to the newer engine.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Tom



Leighton




Sent: Thursday, January 24, 2008 8:33 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

The new style ConCommands are in, so i assume its NEWER code

than

the


normal sdk :P

I wonder what Mike thinks of us all now, ban us all from

hlcoders

for


hackage, or just shrug it off and hire us all? :P

Keeper wrote:




Strange, because I looked at some of the headers released

for

the



plugins,




and they don't match with what's in the gcf.

Imma wait.  :)

-----Original Message-----
From: Ed Kehoe [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 24, 2008 10:41 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] New update.

--
[ Picked text/plain from multipart/alternative ]
Yeah, visual comparison took all of 5 seconds. The directory




structure




is




completely different, and the VS2003 solution files are

gone.

Rejoice, people, for the promised day has finally come! :D

On Jan 24, 2008 10:38 AM, Sander van Noort




<[EMAIL PROTECTED]>




wrote:






--
[ Picked text/plain from multipart/alternative ]
The steamappid in the gameinfo.txt is different too. It is

218

now.


So it




is likely the updated one.






From: [EMAIL PROTECTED]> To:

hlcoders@list.valvesoftware.com>



Subject:




Re: [hlcoders] New update.> Date: Thu, 24 Jan 2008 10:23:37

-0500>



--> [




Picked text/plain from multipart/alternative ]> I'm pretty

sure

it



is,




unless the Ep1 SDK had some Episode 3 and the strider>

buster

code



in




it.




I'll make a visual comparison with the older code just to>

be

sure




though.>





On Jan 24, 2008 10:07 AM, Keeper

<[EMAIL PROTECTED]>



wrote:>




The orange box code?> >> > Don't think so.> >> >

-----Original




Message----->





From: Harry Pidcock [mailto:[EMAIL PROTECTED]> > Sent:

Thursday,




January 24, 2008 9:22 AM> > To:

hlcoders@list.valvesoftware.com

Subject: Re: [hlcoders] New update.> >> >> >> > The code is

in

the



srcsdk




gcf.> >> > I'm building it now. So far it compiles.> >> >>



Message:




2> >




Date: Thu, 24 Jan 2008 13:23:47 +0000> > From: Neale

Roberts <

[EMAIL PROTECTED]>> > To: hlcoders@list.valvesoftware.com>



Subject:




Re:




[hlcoders] New update.> > Reply-To:




hlcoders@list.valvesoftware.com>




For the Episode 1-engined games, the shaded and lightmap

views



work>




again





(not the lighting preview, though). I can't get Hammer to

work

at>



all




for





the OB games.> >> >> >




_______________________________________________> >




To





unsubscribe, edit your list preferences, or view the list




archives,>




please visit:> >




http://list.valvesoftware.com/mailman/listinfo/hlcoders>




_______________________________________________> >

To




unsubscribe, edit your list preferences, or view the list




archives,>




please visit:> >




http://list.valvesoftware.com/mailman/listinfo/hlcoders>




--> > _______________________________________________>

To




unsubscribe,





edit your list preferences, or view the list archives,

please



visit:>




http://list.valvesoftware.com/mailman/listinfo/hlcoders>


_________________________________________________________________

Probeer Live Search: de zoekmachine van de makers van MSN!
http://www.live.com/?searchOnly=true
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the

list



archives,




please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders







--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list




archives,




please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list




archives,




please visit:




http://list.valvesoftware.com/mailman/listinfo/hlcoders







_______________________________________________
To unsubscribe, edit your list preferences, or view the list



archives,



please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list



archives,



please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
 To unsubscribe, edit your list preferences, or view the list




archives,




please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders






--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list


archives,


please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list


archives,


please visit:



http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:


http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:

http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list

archives,

please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to