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I'm using the Half-Life 2 Multiplayer OB SDK; I've added "HL2_EPISODIC" to the 
preprocessor lists and excluded "LIBCMTD" from both projects,
and I seem to have had a few problems that I would like to point out:

- npc_advisor_shared.h, included by npc_advisor.cpp (and c_npc_advisor.cpp) 
doesn't exist at all (no advisors for me),
- "npc_grenade_magna" (no idea where this is, seems to be a classname for an 
entity that doesn't exist),
- CMissile is missing some functions (I've got two different weapon_rpg.h 
files, had to copy /game/server/hl2 CMissile to /game/server/hl2mp one),
- following files are not included in the SERVER project:  weapon_alyxgun.cpp, 
weapon_citizenpackage.h/.cpp, game/server/episodic/*.*, 
vehicle_choreo_generic.cpp, ai_behavior_passenger.h/.cpp, 
npc_alyx_episodic.h/.cpp (need to exclude npc_alyx.h/.cpp), 
ai_eventresponse.h/.cpp, npc_zombine.h/.cpp
- following files are not included in the CLIENT project: 
game/client/episodic/*.*, survival_gamerules.h/.cpp (I simply excluded the 
survival_gamerules.cpp on the server), hud_radar.h/.cpp
- server project is missing an equal to the "c_prop_coreball.cpp" on the client 
project

You will also need to exclude the "c_prop_coreball.cpp" file on the client 
project, because there is no server code for it included.
And lastly, you'll want to either exclude "weapon_hopwire" and 
"weapon_oldmanharpoon" or stub them on the client in the 
"c_weapon__stubs_hl2.cpp" file.

Also, Debug mode doesn't compile either project because of "_invalid 
paramater_info(void)" being a redefinition (in memoverride.cpp) of the one in 
LIBCMT, so I simply removed it, just to see what happens.
It seems to run just fine without it though.

Hope some of you find this helpful.
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