Could VALVe not implement an api where that a mod "ID" if you will is
registered with SteamWorks, (no need for anything fancy, maybe a guid
style id, or simply a number), and then the mod developers can add

Update URL (Update location, maybe some data files to tell what update
is newer, etc)
Stats URL (Stats location, used for achievements, etc)

and stuff like that. It means valve dont store anything, we can have
steam functionality, and maybe even an integrated steam
download/installer? :P

Not at this time, we don't have a pipeline in place to support arbitrary
mods let alone the infrastructure for it :)

- Alfred


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED] On Behalf Of Adam Buckland
Sent: Tuesday, January 29, 2008 2:27 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] SteamWorks we should get a piece of that pie

;)

Actually, on another note, there's the achievement manager code in the
SDK code. Does this mean that mod authors will be able to incorporate
achievements in their mods?


On 29 Jan 2008, at 22:21, Benjamin Davison wrote:


--
[ Picked text/plain from multipart/alternative ]
http://www.steampowered.com/steamworks/

Are mod authors ever going to be able to get in on this action? Some
of the
features look mighty tasty.

--
- Benjamin Davison
--

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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
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