With the EP1 studiomdl without HLMV running I get this error:
ERROR: Can't load MaterialSystem.dll ERROR: Aborted Processing on 'eaten.mdl' With the OB studiomdl I can compile a model without a $collisionmodel just fine without HLMV running. With a $collision model I get the 'bad command {' same as you due to vphysics.dll not being loaded. Currently I use EP1 studiomdl to compile OB models which works. But it means I must constantly switch the engine using the SDK Launcher if I want to start up the new Hammer/Faceposer after compiling a model. That wouldn't be so bad if the Launcher would stop crashing 50% of the time when I try to switch engines. -- Tim Baker
Anyone else have problems with Studiomdl.exe on both Episode One and Orange Box? I currently have the Beta SDK, but I have also tried the normal SDK and it still gives the same things; I keep getting a warnings about p4lib (I have tried "-nop4" and it doesn't seem to do anything at all), as well as errors like "Bad command '{'" and many access violations. Am I doing something wrong, or is studiomdl just broken?
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