With the EP1 studiomdl without HLMV running I get this error:

   ERROR: Can't load MaterialSystem.dll
   ERROR: Aborted Processing on 'eaten.mdl'

With the OB studiomdl I can compile a model without a $collisionmodel
just fine without HLMV running. With a $collision model I get the
'bad command {' same as you due to vphysics.dll not being loaded.

Currently I use EP1 studiomdl to compile OB models which works.
But it means I must constantly switch the engine using the SDK
Launcher if I want to start up the new Hammer/Faceposer after
compiling a model.  That wouldn't be so bad if the Launcher would
stop crashing 50% of the time when I try to switch engines.

-- Tim Baker


Anyone else have problems with Studiomdl.exe on both Episode One and
Orange Box?
I currently have the Beta SDK, but I have also tried the normal SDK and it
still gives the same things;
I keep getting a warnings about p4lib (I have tried "-nop4" and it doesn't
seem to do anything at all), as well as errors like "Bad command '{'" and
many access violations.

Am I doing something wrong, or is studiomdl just broken?


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