-- [ Picked text/plain from multipart/alternative ] Interesting, thanks for finding that.
I wonder if eastl is actually faster, more portable, etc. I'm sure it satisfies their desire for a simpler std::allocator. But, I would have liked to see some performance comparisons in this paper. There's nothing like hard numbers to justify the time they spent rewriting/redesigning the STL. Regards, Paul On Fri, Feb 15, 2008 at 4:56 AM, Justin Krenz <[EMAIL PROTECTED]> wrote: > I found a good site that details EA's own version of STL and why game > companies don't use STL. > > http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html > > Paul Peloski wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Why doesn't Valve use the STL, anyways? I've always wondered. I really > like > > the STL (and Boost). Is there some important consideration I missed > about > > their usage with the Source SDK? > > > > Regards, > > > > Paul > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders