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Hi,

I've still not worked out whats wrong with my build.  I assume people have
managed to compile and run the latest MP code, so can someone let me know
what they did as I've obviously done something odd here.

Thanks

David [PulledPin] Shaw
www.hl2ctf.com

On 13/02/2008, David Shaw <[EMAIL PROTECTED]> wrote:
>
> Hi All,
>
> I have a problem with running OB MP code
>
>
>    - I have Visual Studio C++ Express with the Windows SDK and Direct X
>    SDK installed
>    - I have added the paths to the Windows SDK into the properties
>    - I start Steam with -beta srcsdk0122
>    - I build the code in debug and get no errors and no warnings and
>    the dlls get copied to the mod's bin directory
>    - The mods gameinfo.txt has the SteamAppId as 440
>    - If I run the mod using the run_mod.bat that was created it
>    crashes, I know this is because the bat file tries to run the mod with the
>    death_match hl2.exe
>    - If I change the path to use the "team fortress 2" hl2.exe and I
>    choose to create a server with an imported map from the GCF
>    (ep2_outland_01.bsp) I get a windows "hl2.exe has encountered a
>    problem and needs to close" error.  The details are as follows
>
> AppName: hl2.exe     AppVer: 0.0.0.0     ModName: vguimatsurface.dllModVer:
> 0.0.0.0     Offset: 00011611
>
>
>    - If I debug the mod from Visual Studio I get this error before I
>    see a hl2 window
>
> Windows has triggered a breakpoint in hl2.exe.
> This may be due to a corruption of the heap, and indicates a bug in
> hl2.exe or any of the DLLs it has loaded.
> The output window may have more diagnostic information
>
>
>    - and the output window says
>
> ... a whole load of 'no symbols loaded' messages for windows dlls
>
> First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception:
> common::CNamedArgsUndefinedNameException at memory location 0x0012e10c..
> First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception:
> common::CNamedArgsUndefinedNameException at memory location 0x0012e0e4..
> First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception:
> common::CRuntimeError at memory location 0x0012e388..
> First-chance exception at 0x7c812a5b in hl2.exe: Microsoft C++ exception:
> common::CNamedArgsUndefinedNameException at memory location 0x0012e1a8..
>
> .. some more 'no symbols loaded' messages for windows and team fortress 2
> dlls
>
> HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 0F580000,
> 0F58425C )
>
> I assume that people have built and run the MP version of the code, so
> what have I done wrong?
>
> Thanks
>
> David
>
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