Great so I can't use the valve default qci? And sorry this is the first time I recreated the full 34 facial flexes. So how do I make facial expressions work with my max export?
Tom Edwards wrote: > You're including a bunch of _xsi.qci files...weren't you using Max? > > Jake Breen wrote: > >> Okay, I have a horrible problem I just don't understand..I compiled the >> model with flexes, but they don't show at all. Well they show in the >> flex tab but don't show on the face. They flex model and the actual >> model are exactly the same. No difference at all. >> >> I haven't added Source eyes so I commented them out. >> >> Help D: >> >> QC: >> >> ///////////////////////////////////////////////////////////////////////////// >> // >> // Postal 2 Source Port Quake C Script >> // Remember to add the file ext at the end of mesh/animations filepaths >> // >> // -Jake >> ///////////////////////////////////////////////////////////////////////////// >> >> // Call the Current Directory >> $cd "C:\Projects\Postal2\SourcePort\Characters" >> >> //start eye/face data >> $eyeposition 0 0 70 >> >> // head controllers >> $attachment "eyes" "ValveBiped.Bip01_Head1" -0.0454 -3.2682 67.3843 absolute >> $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.50 0.10 rotate 0 >> -80 -90 >> $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0 90 90 >> >> // Attachments >> $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 >> 0.00 0.00 rotate -90.00 -90.00 0.00 >> $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 >> 0.00 -0.00 rotate -90.00 -90.00 0.00 >> $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 >> -0.00 rotate -90.00 -90.00 0.00 >> >> // Model stuffz >> $modelname "Postal 2\MikeJ.mdl" >> $model "MikeJ" "MikeJ\mikej.smd" { >> //eyeball righteye "ValveBiped.Bip01_Head1" -1.2562 -3.2682 67.382 >> "eyeball_r" 1 4 "pupil_r" 0.63 >> //eyeball lefteye "ValveBiped.Bip01_Head1" 1.1654 -3.2682 67.3866 >> "eyeball_l" 1 -4 "pupil_l" 0.63 >> >> eyelid upper_right "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >> neutral 0 0.1096 raiser 2 0.1912 split 0.1 eyeball righteye >> eyelid lower_right "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >> neutral 0 -0.1349 raiser 4 -0.0396 split 0.1 eyeball righteye >> eyelid upper_left "Shared/Avg_Male_Shared" lowerer 1 -0.1353 >> neutral 0 0.1096 raiser 2 0.1912 split -0.1 eyeball lefteye >> eyelid lower_left "Shared/Avg_Male_Shared" lowerer 3 -0.2482 >> neutral 0 -0.1349 raiser 4 -0.0396 split -0.1 eyeball lefteye >> mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 // mouth illumination >> >> flexfile "Shared/Avg_Male_Shared.vta" { >> $include "Shared/standardflex_xsi.qci" >> } >> >> $include "Shared/facerules_xsi.qci" >> $include "Shared/bodyrules_xsi.qci" >> >> } >> $cdmaterials "models\Postal 2\Avg_Male\" >> >> // Hitting Boxes :O >> $hboxset "default" >> $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310 >> $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 >> 1.750 2.250 >> $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 >> 1.810 1.620 >> $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500 >> $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 >> 2.000 2.750 >> $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 >> 1.800 2.450 >> $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500 >> $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >> 3.250 >> $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 >> 2.720 >> $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 >> 2.160 >> $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 >> 2.460 >> $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 >> 3.250 >> $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 >> 3.180 >> $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 >> 2.720 >> $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 >> 2.100 >> $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 >> 5.000 >> $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 >> 7.000 >> >> >> $surfaceprop "flesh" >> $illumposition -0.000 0.637 36.119 >> >> // Model Libs >> $includemodel "humans/male_shared.mdl" >> $includemodel "humans/male_ss.mdl" >> $includemodel "humans/male_gestures.mdl" >> $includemodel "humans/male_postures.mdl" >> $includemodel "m_anm.mdl" >> $includemodel "m_ss.mdl" >> >> // Sequences >> $sequence ragdoll "MikeJ\ragdoll_seq.smd" ACT_DIERAGDOLL 1 fps 30.00 >> $proceduralbones "MikeJ\male.vrd" >> >> // Ik Chains >> $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 >> $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 >> $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 >> $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 >> >> // Ragdoll >> $collisionjoints "MikeJ\ragdoll.smd" { >> >> $mass 90.0 >> $inertia 10.00 >> $damping 0.01 >> $rotdamping 1.50 >> $rootbone "valvebiped.bip01_pelvis" >> $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" >> >> $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00 >> $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00 >> $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00 >> $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00 >> $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00 >> $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00 >> $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00 >> $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00 >> $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 >> $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 >> $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00 >> >> $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00 >> $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00 >> $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00 >> $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00 >> $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00 >> >> $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00 >> $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00 >> >> $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00 >> $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00 >> $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00 >> $animatedfriction 1.000 400.000 0.500 0.000 0.300 >> } >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders