omg pr0n!

Kidding. No JPEG here. Guess it's really text/plain only.

~~ Ondra

On 07.04.08 19:09 Uhr, Tom Leighton wrote:
> Did anyone get that jpeg?
>
> Otherwise i think it might be text only :P
>
> Richard Hough wrote:
>    
>> Perhaps we were all just afraid to try.<.<
>>
>> -Brackhar
>>
>> On Mon, Apr 7, 2008 at 12:17 PM, Tony Paloma<[EMAIL PROTECTED]>
>> wrote:
>>
>>
>>      
>>> Whoa -- attachments work now? Is it limited to .txt files? Am I crazy and
>>> it
>>> has always been like that?
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Maarten De
>>> Meyer
>>> Sent: Monday, April 07, 2008 7:35 AM
>>> To: Discussion of Half-Life Programming
>>> Subject: Re: [hlcoders] Starting mod from steam server browser doesn't
>>> work
>>>
>>> attached, thanks for your effort!
>>>
>>>
>>>        
>>>> List the contents of your gameinfo.txt.
>>>>
>>>> Maarten De Meyer wrote:
>>>>
>>>>          
>>>>> Hi list/valve!
>>>>>
>>>>> I'm gonna repost a problem I posted earlier since I really need a fix
>>>>> for this before we release. Basically, double-clicking on a server in
>>>>> the steam client's server browser doesn't work when not ingame.
>>>>>
>>>>> More details: If you doubleclick on a server of our mod when you're
>>>>> in windows, it says 'launching HL2' instead of 'launching Off Limits'.
>>>>> Next,
>>>>> it starts up the mod, which then crashes with a
>>>>> 'OnGameRulesCreationStringChanged: missing gamerules class
>>>>> 'COffLGameRules' on the client'. If you first start up the game
>>>>> through the 'my games' list, and then use the serverbrowser or the
>>>>> console when you're already ingame, there's no problem connecting.
>>>>>
>>>>> Yes, my gamerules class is included in the client project, and no, I
>>>>> can't find a crash in a client global ( I've started the game in
>>>>> debug and joined it without any more info ).
>>>>>
>>>>> Does anyone have an idea why this might happen only in this case, and
>>>>> a way I could even try to debug this problem?
>>>>>
>>>>> Thanks a lot,
>>>>>
>>>>> -- Maarten
>>>>>            

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