Hey guys, I'm trying to replace the weapon selection icon in my HL2 Singleplayer mod and I've hit a wall. The problem is that instead of showing my custom icon, it shows whichever character is assigned to it (the letter "a" for example). Here's my workflow so far.
-Create New Font and import and assign my weapon icon image to the letter "a" -Save Font as "CustomFont" into the "resource" folder of my mod -From that same folder open "ClientScheme.res" and copy this code: ----------------------------------------------------------------------------------------------------------------------------- } WeaponIcons { "1" { "name" "HalfLife2" "tall" "64" "weight" "0" "antialias" "1" "additive" "1" "custom" "1" } } ---------------------------------------------------------------------------------------------------------------------------- -Paste the copied code right below it and change it to: ------------------------------------------------------------------------------------------------------------------------ CustomFont { "1" { "name" "CustomFont" "tall" "64" "weight" "0" "antialias" "1" "additive" "1" "custom" "1" } } -------------------------------------------------------------------------------------------------------------------- -Save and close "ClientScheme.res" , go up one folder, and open the "scripts" folder -Open "weapon_crowbar.txt" and change this code: ------------------------------------------------------------------------------------------------------------------------------------- // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "WeaponIcons" "character" "c" } "weapon_s" { "font" "WeaponIconsSelected" "character" "c" } "ammo" { "font" "WeaponIcons" "character" "c" ------------------------------------------------------------------------------------------------------------------------------------ to this: ------------------------------------------------------------------------------------------------------------------------------------ // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CustomFont" "character" "a" } "weapon_s" { "font" "CustomFont" "character" "a" } "ammo" { "font" "CustomFont" "character" "a" ---------------------------------------------------------------------------------------------------------------------------------- -Save and close and run mod When I run my mod and pick up my new weapon instead of displaying the image that I saved into my CustomFont it shows the actual letter "a". Does anyone know what's going on with this or what I am doing wrong? I looked for tutorials and information on this subject and didn't really find anything too helpful. Thanks for the time and help guys. Ben _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders