Doesn't the crossbow do something like this, less sensitive when zoomed in?
garry On Sat, May 3, 2008 at 12:50 AM, Jed <[EMAIL PROTECTED]> wrote: > Here's an interesting one. > > I have a need to scale down the mouse/controller input when my player > is in a certain "state". > > Normally moving your mouse horizontaly a certain ammount makes your > player rotate X degrees. What I want is that when this new state is > toggled on that same ammount only rotates the players half or a > quarter as many degrees. I suppose if you want one explantion it would > be like trying to turn in syrup. :D > > I need to be able to toggle this state from the players CreateMove() function. > > I did notice that CInput has the nice ScaleMouse() function but it > gets called earlier on that CreateMove(). It also reads the clients > mouse sensistivity value but theirs no accessor to change it. I didn't > want to change and change back the mouse sensitivity variable anyway. > > Any suggestions? As I said I just want to be able to flag a member > bool variable bGoSlow as true or false and if true, scale down the > mouse input by about a quarter or so. > > - Jed > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders