Doesn't the crossbow do something like this, less sensitive when zoomed in?

garry

On Sat, May 3, 2008 at 12:50 AM, Jed <[EMAIL PROTECTED]> wrote:
> Here's an interesting one.
>
> I have a need to scale down the mouse/controller input when my player
> is in a certain "state".
>
> Normally moving your mouse horizontaly a certain ammount makes your
> player rotate X degrees. What I want is that when this new state is
> toggled on that same ammount only rotates the players half or a
> quarter as many degrees. I suppose if you want one explantion it would
> be like trying to turn in syrup. :D
>
> I need to be able to toggle this state from the players CreateMove() function.
>
> I did notice that CInput has the nice ScaleMouse() function but it
> gets called earlier on that CreateMove(). It also reads the clients
> mouse sensistivity value but theirs no accessor to change it. I didn't
> want to change and change back the mouse sensitivity variable anyway.
>
> Any suggestions? As I said I just want to be able to flag a member
> bool variable bGoSlow as true or false and if true, scale down the
> mouse input by about a quarter or so.
>
> - Jed
>
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