Per Rasmussen, I'm not sure how to pass messages as you've described.
However, depending on how complex your shading is, you might be able to use a Procedural Material. Or, you might find that a procedural material is required as an entry point for communication with the underlying shading. I've used PM/PT before, and this tutorial is pretty good: http://developer.valvesoftware.com/wiki/Procedural_Materials Good Luck, Steve On Mon, May 5, 2008 at 9:50 AM, Per Rasmussen <[EMAIL PROTECTED]> wrote: > Hi, > > I am pretty new to the Source Engine. I am trying to make a shader effect > for a model entity which needs to react when the entity is damaged. > However, > I cannot figure out how to get a "message" from the entity to its > respective > shader instance saying that it should react now. Can anybody point me in > the > right direction? > > Best Regards Per Rasmussen. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders