Hey, don't knock Torque. It has some AMAZING community support actually. Also, how the hell is the lack of a particle editor holding you back?
On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]> wrote: > The source engine probably licenses for like $100,000 a year or > something stupid. > > Adam Donovan wrote: > > well..I would actually pay for this engine stuff ahh I dunno I mean > torque > > is what 100 bucks and comes with almost no community support, I tried > > working with it for a while but not many users I found generally share > what > > they are doing with coding. And I have thought seriously about moving to > > Crysis engine mainly cause some of my students may end up working for > crytek > > and its just so damm nice to make environments with their tools. That > being > > said I still love the source engine and I find that I can actually make > > stuff look as good as the crytek engine minus a few shaders(I even post > some > > of this stuff later to prove that) it does however bug me that even > MaxPayne > > 1 had a particle editor back in 99..ten years ago, and what bugs me more > is > > the difficulty in setting up custom player animations for a mod(clear as > mud > > and boring when it should be exciting) Maybe there could be some sort of > > subscription to modders who pay for updates so that valve could spend a > > little more time/money sorting out the engine for us, personally Id pay > 100 > > a year to see that happen, small chump change but thats more than what I > > have spent on there games in the last year. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders