Hey, don't knock Torque. It has some AMAZING community support actually.

Also, how the hell is the lack of a particle editor holding you back?

On Sun, May 18, 2008 at 3:41 PM, Tom Leighton <[EMAIL PROTECTED]>
wrote:

> The source engine probably licenses for like $100,000 a year or
> something stupid.
>
> Adam Donovan wrote:
> > well..I would actually pay for this engine stuff ahh I dunno I mean
> torque
> > is what 100 bucks and comes with almost no community support, I tried
> > working with it for a while but not many users I found generally share
> what
> > they are doing with coding.  And I have thought seriously about moving to
> > Crysis engine mainly cause some of my students may end up working for
> crytek
> > and its just so damm nice to make environments with their tools.  That
> being
> > said I still love the source engine and I find that I can actually make
> > stuff look as good as the crytek engine minus a few shaders(I even post
> some
> > of this stuff later to prove that) it does however bug me that even
> MaxPayne
> > 1 had a particle editor back in 99..ten years ago, and what bugs me more
> is
> > the difficulty in setting up custom player animations for a mod(clear as
> mud
> > and boring when it should be exciting)  Maybe there could be some sort of
> > subscription to modders who pay for updates so that valve could spend a
> > little more time/money sorting out the engine for us, personally Id pay
> 100
> > a year to see that happen, small chump change but thats more than what I
> > have spent on there games in the last year.
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