I'd take a look at the tutorial that hides a players weapon when on a 
ladder, and re-shows it when they get off it. You could replace all 
references to the weapon hiding to something like trigger->StartTouch();.

Richard Slaughter wrote:
> Hi again List,
>
> I'm having a weird issue with a trigger entity which is derived from 
> CBaseTrigger, which I'm using the StartTouch and EndTouch methods from 
> to flag the player as in a certain state.
>
> This generally works fine, however if a player mounts or dismounts a 
> ladder that is within the trigger entity, the EndTouch method gets 
> fired, even though the player is still inside the trigger.
>
> Anyone have any ideas why this is happening? This is a really standard 
> trigger that doesn't do anything special, but it's causing problems 
> having the EndTouch fire when it shouldn't.
>
> This if for an Ep1 SDK mod if that makes any difference.
>
> Thanks List!
>
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