If it's a listen server then remember that the server is made first and then the localhost joins the server as a client. You can try kicking the client (which would probably end the server) in CServerGameDLL::OnClientAuthorized _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
- [hlcoders] Limiting access by Steam ID Jed
- Re: [hlcoders] Limiting access by Steam ID Rodrigo 'r2d2rigo' Diaz
- Re: [hlcoders] Limiting access by Steam ID Adam Maras (memzero)
- Re: [hlcoders] Limiting access by Stea... Ondřej Hošek
- Re: [hlcoders] Limiting access by Stea... Spencer 'voogru' MacDonald
- Re: [hlcoders] Limiting access by ... Tobias Kammersgaard
- Re: [hlcoders] Limiting access... mrdeathllama
- Re: [hlcoders] Limiting access... Jed
- Re: [hlcoders] Limiting access... vivoli
- Re: [hlcoders] Limiting a... Tobias Kammersgaard
- Re: [hlcoders] Limiting a... Spencer 'voogru' MacDonald
- Re: [hlcoders] Limiti... Ashley Cowey
- Re: [hlcoders] Li... Ryan Sheffer
- Re: [hlcoders] Li... Alfred Reynolds
- Re: [hlcoders] Li... Ashley Cowey
- Re: [hlcoders] Li... Alfred Reynolds
- Re: [hlcoders] Li... Mark Chandler