Hey guys,

I've been trying to work with the collisions in TF2 and figure out exactly
how it's deciding who collides with who.

In TF2, with tf_avoidteammates set to 1, red players don't collide with red
players, blue players don't collide with blue players.

I've noticed the collisiongroups on red and blue players appear to be the
same, so I'm wondering what function is actually determining whether they
collide or not, I have looked at ShouldCollide and various other functions
that seem to be related to this and haven't had any luck.

Any ideas?

Thanks.

- voogru.


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