Hey guys, I've been trying to work with the collisions in TF2 and figure out exactly how it's deciding who collides with who.
In TF2, with tf_avoidteammates set to 1, red players don't collide with red players, blue players don't collide with blue players. I've noticed the collisiongroups on red and blue players appear to be the same, so I'm wondering what function is actually determining whether they collide or not, I have looked at ShouldCollide and various other functions that seem to be related to this and haven't had any luck. Any ideas? Thanks. - voogru. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

