I usually just launch the game and then attach the debugger to the
HL2.exe process. Don't know if that will work for the dedicated
server.

- Jed

2008/6/14 Nuno Ramiro <[EMAIL PROTECTED]>:
> Will look into it :), thanks
>
> But still I prefer if there was a way to debug the server as I can debug the
> client, it's a lot easier, since I'm able to put breakpoints all around.
>
> On Sat, Jun 14, 2008 at 4:14 AM, Matthew Dryden <[EMAIL PROTECTED]> wrote:
>
>> I just had an issue with a crash that the .mdmp files were able to solve
>> easily. You just have to keep a copy of your .pdb files that go with the
>> release.
>>
>> --
>> Matthew Dryden
>> http://www.matthewdryden.ca
>> [EMAIL PROTECTED]
>>
>>
>> > I don't think srcds has the ability to be able to debug. You can debug it
>> > by
>> > running a local server or by getting the crash dumps from the dedicated
>> > server and using those.
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of Nuno
>> Ramiro
>> > Sent: Saturday, June 14, 2008 1:10 AM
>> > To: hlcoders@list.valvesoftware.com
>> > Subject: [hlcoders] Dedicated server debug
>> >
>> > Hello,
>> >
>> > I've been trying to setup the debug mode for the dedicated server, but
>> was
>> > unsucessfull.
>> > I have pointed the command to srcds.exe under dedicated server, also
>> added
>> > -console -debug -game MyMod to command arguments and the working dir set
>> > to
>> > dedicated server/bin.
>> >
>> > And when I try to run it I get the following errors:
>> >
>> > 'srcds.exe': Loaded '...\source dedicated server\MyMod\bin\server.dll'
>> > First-chance exception at 0x7c96478e in srcds.exe: 0xC0000139: Entry
>> Point
>> > Not Found.
>> > 'srcds.exe': Unloaded '...\source dedicated server\MyMod\bin\server.dll'
>> >
>> > And then it loads the HL2MP.
>> >
>> > Help would be appreciated in how to setup the debug for a dedicated
>> > server.
>> >
>> > Thanks,
>> > Nuno Ramiro
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
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>> >
>> >
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
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>>
>>
>
>
> --
> Nuno Ramiro
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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