I usually just launch the game and then attach the debugger to the HL2.exe process. Don't know if that will work for the dedicated server.
- Jed 2008/6/14 Nuno Ramiro <[EMAIL PROTECTED]>: > Will look into it :), thanks > > But still I prefer if there was a way to debug the server as I can debug the > client, it's a lot easier, since I'm able to put breakpoints all around. > > On Sat, Jun 14, 2008 at 4:14 AM, Matthew Dryden <[EMAIL PROTECTED]> wrote: > >> I just had an issue with a crash that the .mdmp files were able to solve >> easily. You just have to keep a copy of your .pdb files that go with the >> release. >> >> -- >> Matthew Dryden >> http://www.matthewdryden.ca >> [EMAIL PROTECTED] >> >> >> > I don't think srcds has the ability to be able to debug. You can debug it >> > by >> > running a local server or by getting the crash dumps from the dedicated >> > server and using those. >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Nuno >> Ramiro >> > Sent: Saturday, June 14, 2008 1:10 AM >> > To: hlcoders@list.valvesoftware.com >> > Subject: [hlcoders] Dedicated server debug >> > >> > Hello, >> > >> > I've been trying to setup the debug mode for the dedicated server, but >> was >> > unsucessfull. >> > I have pointed the command to srcds.exe under dedicated server, also >> added >> > -console -debug -game MyMod to command arguments and the working dir set >> > to >> > dedicated server/bin. >> > >> > And when I try to run it I get the following errors: >> > >> > 'srcds.exe': Loaded '...\source dedicated server\MyMod\bin\server.dll' >> > First-chance exception at 0x7c96478e in srcds.exe: 0xC0000139: Entry >> Point >> > Not Found. >> > 'srcds.exe': Unloaded '...\source dedicated server\MyMod\bin\server.dll' >> > >> > And then it loads the HL2MP. >> > >> > Help would be appreciated in how to setup the debug for a dedicated >> > server. >> > >> > Thanks, >> > Nuno Ramiro >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > Nuno Ramiro > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders