I don't see how this helps. You need a copy of the source code as you don't
want to be editing the version from the sdk. The create mod wizard allows
you to do this.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam "amckern"
McKern
Sent: Tuesday, July 08, 2008 5:01 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Switch the SDK to NCF

+1

--------
Owner Nigredo Studios http://www.nigredostudios.com


--- On Tue, 7/8/08, Tom Edwards <[EMAIL PROTECTED]> wrote:

> From: Tom Edwards <[EMAIL PROTECTED]>
> Subject: [hlcoders] Switch the SDK to NCF
> To: "hlcoders" <hlcoders@list.valvesoftware.com>
> Date: Tuesday, July 8, 2008, 5:24 AM
> Right now the SDK is stored in a GCF file. This has a few
> limitations:
> 
> - To easily access the files they all need to be extracted
> to Windows' 
> file system, wasting disc space
> - We need to manually click the Refresh SDK Content button
> every time 
> there's a tool update
> - Launching it takes ages as Steam makes sure the core
> files are present 
> and correct
> - Each Steam user on a computer will end up with their own
> copy of 
> everything
> 
> Wouldn't it make more sense to use NCF? The GCF is
> replaced by an NCF 
> index file, while the content is downloaded to a shared
> folder. There's 
> no need for duplication, no need to refreshing anything,
> less waiting 
> around...
> 
> So long as the SDK code is stored in a compressed archive
> and not loose 
> on-disc, it's win-win. :-)
> 
> 
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