Valve has interpolation variable support but you will have to declare an interpolated variable for your pose parameter value. And use CInterpolatedVar<float> in interpolatedvar.h
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang Sent: Wednesday, July 23, 2008 5:30 AM To: [email protected] Subject: [hlcoders] Automatically interpolate SetPoseParameter? Hi guys. I want to use SetPoseParameter to move my character into a specific pose, instead of using Sequences. SetPoseParameter(index,value) sets the pose parameter directly to some value. Is there some built-in method in Source that allows me to say "SetPoseParameter(index,value,time)" and have it smoothly interpolate to that value from the starting value? It would be similar to setting a new Sequence.. since sequences blend to a new sequence smoothly whenever you just "ResetSequence" but it appears SetPoseParameter does not. If there's no built-in way of doing this.. what's the best way of going about doing this. Should I do interpolation on post-think? Post-Frame? How do PoseParameters network? Thanks. ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

