Valve has interpolation variable support but you will have to declare an
interpolated variable for your pose parameter value. And use
CInterpolatedVar<float> in interpolatedvar.h

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Chang
Sent: Wednesday, July 23, 2008 5:30 AM
To: [email protected]
Subject: [hlcoders] Automatically interpolate SetPoseParameter?

Hi guys.

I want to use SetPoseParameter to move my character into a specific pose,
instead of using Sequences.

SetPoseParameter(index,value) sets the pose parameter directly to some
value.

Is there some built-in method in Source that allows me to say
"SetPoseParameter(index,value,time)" and have it smoothly interpolate to
that value from the starting value?

It would be similar to setting a new Sequence.. since sequences blend to a
new sequence smoothly whenever you just "ResetSequence" but it appears
SetPoseParameter does not.

If there's no built-in way of doing this.. what's the best way of going
about doing this. Should I do interpolation on post-think? Post-Frame? How
do PoseParameters network?

Thanks.

~M
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