hi new to the list! Been trying to code on my own for a little bit but couldn't find any information anywhere on these couple things, so decided to try this list as my last resort! Anyway couple things I've been stumped on
1) m_flClientMaxSpeed in the CMoveData class is being modified automatically somewhere and I can't find by whom. I'm setting up a system where each player has some value, 1-5, stored in C_HL2MP_Player, which acts as a movement speed modifier. I'm able to send console commands to change this value ingame, and I've got methods which are correctly using these modifiers and applying them to m_flClientMaxSpeed, and everything works perfectly. However, when I switch window focus out of the game and then return focus to the game, devmsg is showing that m_flClientMaxSpeed is being automatically changed to 150 no matter what. Any ideas where this is happening? 2) Also, I am completely stumped how to read a cvar from the client so that I can apply the command to that client. I'm working from the CHL2MP_Player::Spawn class and after some digging apparently I can use the cookie int from engine->StartQueryCvarValue to grab the info from StartQueryCvarValue, but I can't get to the method. How are other people accessing cvars? Right now anything I want to read serverside from the client, I'm doing something like CON_COMMAND(mycvar, "description") { CHL2MP_Player *pPlayer = ToHL2MPPlayer( UTIL_GetCommandClient() ); pPlayer->SetCvarValue( value ); }; And even then, I'm unable to use engine->Cmd_Argv(i) because of a compiler error complaining that Cmd_Argv is not in engine. Help with either problem would be very much appreciated! Thanks _________________________________________________________________ Stay in touch when you're away with Windows Live Messenger. http://www.windowslive.com/messenger/overview.html?ocid=TXT_TAGLM_WL_messenger2_072008 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders