Or make an actual function inside the base grenade class like so: virtual void PlayExplosionSound() {};
then inside Explode() replace the lines that play the sound with PlayExplosionSound(); and then derive it in your subclasses to actually play the sounds. On Wed, Jul 30, 2008 at 12:33 PM, Tony omega Sergi <[EMAIL PROTECTED]>wrote: > Override explode? > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders