Or make an actual function inside the base grenade class like so:
virtual void PlayExplosionSound() {};

then inside Explode()
replace the lines that play the sound with PlayExplosionSound();
and then derive it in your subclasses to actually play the sounds.



On Wed, Jul 30, 2008 at 12:33 PM, Tony omega Sergi <[EMAIL PROTECTED]>wrote:

> Override explode?
>
>
>
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