Probably easier if you post the relevant code. I read what you wrote twice
and I still don't know how to help.

Regards,

Paul

On Tue, Aug 5, 2008 at 8:45 PM, James C Lea <[EMAIL PROTECTED]> wrote:

> Hey guys,
>
> This issue has been plaguing me for a week.
>
> Anyways, in my dynamic crosshair code in "hud_crosshair.cpp" I cast
> BaseCombatWeapon and then get the active weapon, which returns a float.
> In my BaseCombatWeapon cpp file, I've just got a float that returns 0, and
> in the basecombatweapon header file it's defined as a virtual float.
> Finally, In my actual weapon_*.cpp file, I'm calling it as a standard
> float and then this is where my complex code goes.
>
> It all works, except it never reads the induvidual weapon_*.cpp files that
> would override the basecombatweapon. I'm not sure if I need to include it
> in some #ifdef CLIENT_DLL.
>
> Thanks.
>
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