Probably easier if you post the relevant code. I read what you wrote twice and I still don't know how to help.
Regards, Paul On Tue, Aug 5, 2008 at 8:45 PM, James C Lea <[EMAIL PROTECTED]> wrote: > Hey guys, > > This issue has been plaguing me for a week. > > Anyways, in my dynamic crosshair code in "hud_crosshair.cpp" I cast > BaseCombatWeapon and then get the active weapon, which returns a float. > In my BaseCombatWeapon cpp file, I've just got a float that returns 0, and > in the basecombatweapon header file it's defined as a virtual float. > Finally, In my actual weapon_*.cpp file, I'm calling it as a standard > float and then this is where my complex code goes. > > It all works, except it never reads the induvidual weapon_*.cpp files that > would override the basecombatweapon. I'm not sure if I need to include it > in some #ifdef CLIENT_DLL. > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders