I think somewhere  vphysics.dll is crashing. Try debugging after you
commit suicide.

On Sun, Sep 21, 2008 at 11:58 AM, Emiel Regis <[EMAIL PROTECTED]> wrote:
> Hey,
>
> I am getting a crash randomly when a player sucides, I tracked this down
> to creation of ragdoll - however sometimes it crashes and sometimes it
> doesnt. The call stack is as follows;
>
>        vphysics.dll!0e654a3e()
>        [Frames below may be incorrect and/or missing, no symbols loaded for
> vphysics.dll]
>        vphysics.dll!0e6550ae()
>        vphysics.dll!0e638b5f()
>        vphysics.dll!0e5e7d7e()
>>       client.dll!RagdollAddSolid(IPhysicsEnvironment * pPhysEnv=0x05566400,
>> ragdoll_t & ragdoll={...}, const ragdollparams_t & params={...}, solid_t
>> & solid={...})  Line 197      C++
>        client.dll!RagdollCreateObjects(IPhysicsEnvironment *
> pPhysEnv=0x05566400, ragdoll_t & ragdoll={...}, const ragdollparams_t &
> params={...})  Line 271 + 0x15 bytes    C++
>        client.dll!RagdollCreate(ragdoll_t & ragdoll={...}, const
> ragdollparams_t & params={...}, IPhysicsEnvironment *
> pPhysEnv=0x05566400)  Line 393  C++
>        client.dll!CRagdoll::Init(C_BaseEntity * ent=0x3e824ce8, CStudioHdr *
> pstudiohdr=0x0595b2e0, const Vector & forceVector={...}, int forceBone=0,
> const matrix3x4_t * pDeltaBones0=0x0012cdcc, const matrix3x4_t *
> pDeltaBones1=0x00129dcc, const matrix3x4_t *
> pCurrentBonePosition=0x0012b5cc, float dt=0.050000001)  Line 110 + 0x4c
> bytes   C++
>        client.dll!CreateRagdoll(C_BaseEntity * ent=0x3e824ce8, CStudioHdr *
> pstudiohdr=0x0595b2e0, const Vector & forceVector={...}, int forceBone=0,
> const matrix3x4_t * pDeltaBones0=0x0012cdcc, const matrix3x4_t *
> pDeltaBones1=0x00129dcc, const matrix3x4_t *
> pCurrentBonePosition=0x0012b5cc, float dt=0.050000001)  Line 328        C++
>        client.dll!C_BaseAnimating::InitAsClientRagdoll(const matrix3x4_t *
> pDeltaBones0=0x0012cdcc, const matrix3x4_t * pDeltaBones1=0x00129dcc,
> const matrix3x4_t * pCurrentBonePosition=0x0012b5cc, float
> boneDt=0.050000001)  Line 4283 + 0x34 bytes     C++
>        client.dll!C_HL2MPRagdoll::CreateHL2MPRagdoll()  Line 1027 + 0x26
> bytes   C++
>        client.dll!C_HL2MPRagdoll::OnDataChanged(DataUpdateType_t
> type=DATA_UPDATE_CREATED)  Line 1037 + 0x8 bytes        C++
>        client.dll!ProcessOnDataChangedEvents()  Line 1591 + 0xb bytes  C++
>        client.dll!OnRenderStart()  Line 1724   C++
>        client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
> curStage=FRAME_RENDER_START)  Line 1863 C++
>
>
> Anyone have idea on what could be causing this?
>
> Emiel Regis
>
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