I think somewhere vphysics.dll is crashing. Try debugging after you commit suicide.
On Sun, Sep 21, 2008 at 11:58 AM, Emiel Regis <[EMAIL PROTECTED]> wrote: > Hey, > > I am getting a crash randomly when a player sucides, I tracked this down > to creation of ragdoll - however sometimes it crashes and sometimes it > doesnt. The call stack is as follows; > > vphysics.dll!0e654a3e() > [Frames below may be incorrect and/or missing, no symbols loaded for > vphysics.dll] > vphysics.dll!0e6550ae() > vphysics.dll!0e638b5f() > vphysics.dll!0e5e7d7e() >> client.dll!RagdollAddSolid(IPhysicsEnvironment * pPhysEnv=0x05566400, >> ragdoll_t & ragdoll={...}, const ragdollparams_t & params={...}, solid_t >> & solid={...}) Line 197 C++ > client.dll!RagdollCreateObjects(IPhysicsEnvironment * > pPhysEnv=0x05566400, ragdoll_t & ragdoll={...}, const ragdollparams_t & > params={...}) Line 271 + 0x15 bytes C++ > client.dll!RagdollCreate(ragdoll_t & ragdoll={...}, const > ragdollparams_t & params={...}, IPhysicsEnvironment * > pPhysEnv=0x05566400) Line 393 C++ > client.dll!CRagdoll::Init(C_BaseEntity * ent=0x3e824ce8, CStudioHdr * > pstudiohdr=0x0595b2e0, const Vector & forceVector={...}, int forceBone=0, > const matrix3x4_t * pDeltaBones0=0x0012cdcc, const matrix3x4_t * > pDeltaBones1=0x00129dcc, const matrix3x4_t * > pCurrentBonePosition=0x0012b5cc, float dt=0.050000001) Line 110 + 0x4c > bytes C++ > client.dll!CreateRagdoll(C_BaseEntity * ent=0x3e824ce8, CStudioHdr * > pstudiohdr=0x0595b2e0, const Vector & forceVector={...}, int forceBone=0, > const matrix3x4_t * pDeltaBones0=0x0012cdcc, const matrix3x4_t * > pDeltaBones1=0x00129dcc, const matrix3x4_t * > pCurrentBonePosition=0x0012b5cc, float dt=0.050000001) Line 328 C++ > client.dll!C_BaseAnimating::InitAsClientRagdoll(const matrix3x4_t * > pDeltaBones0=0x0012cdcc, const matrix3x4_t * pDeltaBones1=0x00129dcc, > const matrix3x4_t * pCurrentBonePosition=0x0012b5cc, float > boneDt=0.050000001) Line 4283 + 0x34 bytes C++ > client.dll!C_HL2MPRagdoll::CreateHL2MPRagdoll() Line 1027 + 0x26 > bytes C++ > client.dll!C_HL2MPRagdoll::OnDataChanged(DataUpdateType_t > type=DATA_UPDATE_CREATED) Line 1037 + 0x8 bytes C++ > client.dll!ProcessOnDataChangedEvents() Line 1591 + 0xb bytes C++ > client.dll!OnRenderStart() Line 1724 C++ > client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t > curStage=FRAME_RENDER_START) Line 1863 C++ > > > Anyone have idea on what could be causing this? > > Emiel Regis > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders