Can someone explain this one to me?
In VPhysicsShadowUpdate() I just took all the traces ie util_traceline, util_traceentity, etc and changed the MASK_PLAYERSOLID to use PhysicsSolidMaskForEntity() except I used some ifdefs so I remember that the code was modified by our mod when it comes time to merge new code that affected this file for instance. Chris What is PhysicsShadow? For some reason I imagine shadows doing physical collision tests and that sort of stuff, which makes no sense. Can someone put this into some context please? Thanks ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders