If you want to lower a vector, simply decrease the .z value? ----- Original Message ----- From: "Luke Smith" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Tuesday, October 14, 2008 1:23 AM Subject: [hlcoders] Using vectors to offset.
> Can someone explain to me how to use vectors to offset things like > attachments. > The code I'm looking at looks like this; > > > Vector forward, right; > > CBasePlayer *pPlayer = ToBasePlayer( this ); > > pPlayer->EyeVectors( &forward, &right, NULL ); > > *pVecTracerStart = vecShotSrc + Vector ( 0 , 0 , -4 ) + right * -5 + > forward > * 45; > > > > So adjusting the number on the bottom like "45" has an effect and offsets > the attachment forwards. But what if I want to move it down for instance? > Ive tried putting Vector forward, right, down; and so on but it has no > effect. Anyone? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders