How much are you paying? After all, we are not communists. On Mon, Oct 13, 2008 at 11:57 PM, Gr3ml1n <[EMAIL PROTECTED]> wrote: > hi to all source engine coders looking for work :) > > i am currently in the process of assembling a mod team for a source engine > oldschool deathmatch mod and obviously looking for a lead programmer. our > plan is to create a 'classic' deathmatch mod with kick ass weaponry and > minor changes to the deathmatch philosophy. we are 3 (german) people at the > moment who fulfill the positions of producer, game designer, level designer, > webmaster, concept artist, 2d artist, 3d artist and musician. a local german > rock band is going to meet today and will start production of our music > score (if they manage not to get drunk). we are not looking for a gazillion > team members - but maybe for YOU - if you got at least 2 years of hobbyist > experience in developing C++ software. proving examples of previous works is > a MUST! source engine development as well as commercial development > experience is a monster plus :). international programmers are welcome since > my command of the english language seems to be sufficient. i know both team > members from real life, one of them lives in the same city as me and i met > the other one the first time in 1st class at the age of 6. i'm 23 by now. > obviously we are a small, amateur - but stable - team. team members are > permitted great creative freedom and people are open minded towards input > from all sides. > > our account on a dual xeon server on a 100 mbit connection in a datacenter > located in frankfurt, germany is currently being created. we are going to > host our developer wiki and our website as well as other mod team services > there. > > we want to create a stable team, therefore i cannot accept short-term > oriented applications. please apply only if you can supply examples of your > previous works. > > if you are interested, mail me at: gr3ml1n 'AT' gmail 'DOT' com or contact > me via ICQ: 93246350 > > regards, > > Daniel aka WickedGremlin > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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