Yeah thats what im trying to decide on, im not sure if when static meshes with multiple skins are compiled, they still reference the other skins in some way thus increasing draw calls, or if once compiled, the other skins are completely ignored, reducing drawcalls. Im probably going to do a test today to see what impact it has on performance.
----- Original Message ---- From: Minh Le <[EMAIL PROTECTED]> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> Sent: Sunday, 19 October, 2008 14:24:15 Subject: Re: [hlcoders] Static prop skins = more draw calls? That's a good question. I actually benchmarked something similar. I wondered whether it would be cheaper to combine textures of different objects, into one big ass texture instead of having several smaller ones. Upon observation of FPS changes , it seemed that it was in fact cheaper to combine the textures of 16 prop models, (each of which had 256x256 texture) into a 1024x1024 texture. I think I recall seeing a 20% performance increase when I filled a room up with a hundred of these objects. Hmmm.. but I guess that doesn't answer your question of having multiple skins.. :( Robert Briscoe wrote: > Hi guys, > > I've been building some props recently which have a variety of multiple > skins, such as barrels with different colours and trees with different > foliage etc. But I'm concerned as to how Source handles props with multiple > skins, If I have a prop with 5 skins, will that mean, in turn, that the prop > will also have 5 draw calls (one for each skin)? Im wondering which is the > optimal way to approach it, either five different props or one object with 5 > different skins... > > Thanks! > > Robert Briscoe > > Send instant messages to your online friends http://uk.messenger.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Send instant messages to your online friends http://uk.messenger.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders