Hey list, well I think I got the part of checking if it's thrown in the entity now, but I still don't know how to create the entity before hand while still being able to different throws. I tried a rather dumb approach of using a switch that failed horribly, so I was wondering if anyone had any idea's?
I can do something like launching one of the functions when the pin is pulled but if I would take for example throw then the only thing I can do is throw but you can also lob and roll grenades and then those wouldnt function the same as throwing and wouldnt have their entity created early. Soo... thoughts/suggestions? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders