CUserCmd sounds to be what I was looking for. Thank you very much for your help :-)
2008/12/6 Andrew Ritchie <[EMAIL PROTECTED]> > You could mod the CUserCMD class I believe so that it is capable of holding > extra data, like at the very end have a bit to indicate whether there is > more data to be read or not. The issue you could have with that is the > chance of the information never arrive or being discarded for being too > late > to be of use. But that command packet is the most flexible way you could > attach data, otherwise pulling it out of the ClientCmd string. If you > spend > time rooting around in the SDK code yourself and understanding how sources > networking functions you'll know immediately what the best approach is for > your needs. > > On Fri, Dec 5, 2008 at 10:54 PM, Jorge Rodriguez <[EMAIL PROTECTED]> > wrote: > > > engine->ClientCmd() is equivalent to typing something into your console. > A > > faster way to type something into your console is to bind a key to it. > > There's really nothing that ClientCmd() can send that can't be sent by > > binding it to a key somehow. > > > > -- > > Jorge "Vino" Rodriguez > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ------------------- [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders