Hi List,
We've been having a crash issue for a while which I have no idea how to
diagnose. As far as I know I haven't touched any of the code in any of
the functions in the call stack, so I've no idea what's crashing it,
however it only seems to occur on one map where we have a physics object
which is a big ball that two teams try and push in to a goal, so could
it be a physics issue?
I've included the call stack from the crash dump below, any ideas? (Oh,
this is a EP1 SDK mod)
client.dll!virtualgroup_t::GetStudioHdr() Line 30 + 0x8 bytes C++
client.dll!CStudioHdr::pSeqdesc(int i=2047) Line 793 + 0x29
bytes C++
client.dll!C_BaseAnimating::DoAnimationEvents(CStudioHdr *
pStudioHdr=0x3ef0de26) Line 2603 + 0xe bytes C++
client.dll!C_BaseAnimatingOverlay::DoAnimationEvents(CStudioHdr *
pStudioHdr=0x051e25bc) Line 417 C++
client.dll!C_BaseAnimating::Simulate() Line 3880 + 0x12 bytes C++
client.dll!SimulateEntities() Line 1368 + 0xc bytes C++
client.dll!OnRenderStart() Line 1492 C++
client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
curStage=FRAME_RENDER_START) Line 1604 C++
engine.dll!200252c7()
[Frames below may be incorrect and/or missing, no symbols loaded
for engine.dll]
engine.dll!200c5e93()
engine.dll!200d1aeb()
engine.dll!200d21f7()
engine.dll!200df0b5()
engine.dll!200df1e3()
engine.dll!200df28f()
engine.dll!20189623()
engine.dll!20188407()
materialsystem.dll!0fe6f2d5()
engine.dll!200f10ab()
engine.dll!20188504()
engine.dll!201edcc1()
engine.dll!20188c2e()
engine.dll!20188cec()
launcher.dll!015d83e1()
launcher.dll!015d83e1()
launcher.dll!015d5cf2()
ntdll.dll!7758429e()
ntdll.dll!77584cb0()
ntdll.dll!77584de0()
ntdll.dll!77584e3a()
ntdll.dll!775a8fb2()
ntdll.dll!77584e10()
ntdll.dll!775a921a()
ntdll.dll!775a924b()
ntdll.dll!77584e10()
ntdll.dll!77584f21()
kernel32.dll!769eb8f5()
kernel32.dll!769eb907()
hl2.exe!004011cc()
GameOverlayRenderer.dll!1001f525()
ntdll.dll!775a8b2c()
ntdll.dll!77579986()
ntdll.dll!775a9c05()
ntdll.dll!775a8fb2()
ntdll.dll!775aa28a()
ntdll.dll!775a8b2c()
ntdll.dll!775a8af0()
ntdll.dll!775a8b2c()
ntdll.dll!775a9f40()
ntdll.dll!77598f24()
kernel32.dll!769cc9fb()
GameOverlayRenderer.dll!100207c9()
GameOverlayRenderer.dll!1001ece8()
GameOverlayRenderer.dll!1002091d()
GameOverlayRenderer.dll!10020914()
GameOverlayRenderer.dll!1001c6f1()
GameOverlayRenderer.dll!10017f6e()
GameOverlayRenderer.dll!1001ba85()
GameOverlayRenderer.dll!1001bab2()
GameOverlayRenderer.dll!1001c09f()
GameOverlayRenderer.dll!1001bab2()
ntdll.dll!775a861f()
ntdll.dll!775a8640()
ntdll.dll!775a861f()
GameOverlayRenderer.dll!1001ecb0()
GameOverlayRenderer.dll!1001ecb8()
ntdll.dll!77597f54()
kernel32.dll!769ecc2e()
GameOverlayRenderer.dll!1001ece8()
GameOverlayRenderer.dll!10019567()
GameOverlayRenderer.dll!1001955e()
GameOverlayRenderer.dll!1001b2e4()
GameOverlayRenderer.dll!10017413()
GameOverlayRenderer.dll!10015334()
GameOverlayRenderer.dll!10015308()
GameOverlayRenderer.dll!1001681e()
GameOverlayRenderer.dll!10015308()
GameOverlayRenderer.dll!10012048()
ntdll.dll!77598cc4()
kernel32.dll!769ec152()
GameOverlayRenderer.dll!10012057()
ntdll.dll!77597f54()
kernel32.dll!769ecc2e()
GameOverlayRenderer.dll!10012ccc()
ntdll.dll!77584915()
ntdll.dll!775a8fb2()
ntdll.dll!77579986()
GameOverlayRenderer.dll!10020f72()
ntdll.dll!775a5b87()
ntdll.dll!775a5955()
GameOverlayRenderer.dll!10019c31()
ntdll.dll!775843a3()
ntdll.dll!775843aa()
ntdll.dll!775a5883()
ntdll.dll!775843aa()
ntdll.dll!775853a5()
ntdll.dll!77585368()
kernel32.dll!769e0313()
kernel32.dll!769ed26f()
hl2.exe!00408f85()
Thanks list!
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