Gonna try the movetype noclip. Any clues on why it leaves a round going in some cases when it shouldnt? both 1 players and 0 players(and less???) is covered so there's no room left for not doing it(unless more then one alive ofc)
Maarten De Meyer wrote: > I fixed mine with > > http://forums.thewavelength.net/index.php?showtopic=11140&st=15 > > hth > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders