Update I found out engine->Key_LookupBinding("duck"); is returning "MOUSE2", but only if it's the first bound key. I don't understand why this function doesn't return an array of strings, since a binding can map to any number of keys? Or at least supply an inverse function, which would allow you to access all information.
Maarten > Hi, > > How can I check if e.g. my right mouse button is bound to e.g. duck ? I'm > trying to close the spectator menu. My duck is bound to F and right mouse > button. I can catch the mousepressed, and see in the vgui::MouseCode it's > right mouse button, but how can I find the mapping between a mousekey and > it's bind? > > Thanks, > > Maarten > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders