Hi,

I am trying to find really useful varaibles for TF2 (Using a server plugin),
if anyone knows of any, it would really help. At the moment the only way to
do this is a sortof reliable hack,

see here:

http://wiki.alliedmods.net/Entity_Properties#Enumeration

E.g. I found to get an ammo list, use :

"CBasePlayer" and "m_iAmmo" for (int*) Ammo List

TF2 Ammo lists:

starting values in round brackets
ammo list index in square brackets

[code]
Scout
[1] Scatter gun (32)
[2] Pistol (36)
[3] ? (100)

Sniper
[1] Sniper Rifle (25)
[2] Auto Rifle (75)
[3] ? (100)

Soldier
[1] Rockets (16)
[2] Shotgun (32)
[3] ? (100)

Demoman
[1] Grenades (16)
[2] Stickies (24)
[3] ? (100)

Medic
[1] ?Syringe Gun? (150)
[2] ?Syringe Gun? (150)
[3] ? (100)

HWGuy
[1] Minigun (200)
[2] Shotgun (32)
[3] ? (100)

Pyro
[1] Flame (200)
[2] Shotgun (32)
[3] (100)?

Spy
[1] ?  (20)
[2] Pistol (24)
[3] ? (100)

Engineer
[1] Shotgun (32)
[2] Pistol ? (200)
[3] Wrench ? (200)
[/code]

e.g.

[code]
int *CClassInterface :: getAmmoList ( edict_t *edict )
{
    static unsigned int offset = 0;

    if (!offset)
        offset = findOffset("m_iAmmo","CBasePlayer");

    if (!offset)
        return NULL;

    IServerUnknown *pUnknown = (IServerUnknown *)edict->GetUnknown();

    if (!pUnknown)
    {
        return NULL;
    }

    CBaseEntity *pEntity = pUnknown->GetBaseEntity();

    return (int *)((char *)pEntity + offset);
}

unsigned int CClassInterface :: findOffset(const char *szType,const char
*szClass)
{
    ServerClass *sc = UTIL_FindServerClass(szClass);
    SendProp *pProp = UTIL_FindSendProp(sc->m_pTable, szType);

    if ( pProp )
        return pProp->GetOffset();

    return 0;
}
[/code]

and use

"CBaseEntity" and "m_iTeamNum"

and I think "CBaseEntity" and "m_iHealth" to get health of any entity

to get the team index (int)

--------
Other things which would be really helpful will be things like Spy's
disguise, cloaked, sentry ammo, Etc...

Hope this helps others too,

bye,

[rcbot]Cheeseh
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