On a related note I've resolved the previous email's error by placing HandleAnimEvent and DispatchAnimEvents to C_BasePlayer instead of C_BaseAnimating which fixes any conflicts entities might be having with that. It's a hack, but I don't care about that for now.
Unfortunately, a new problem arose DispatchAnimEvents checks to see if there are any animation events from the current sequence like this: // skip this altogether if there are no events if (pstudiohdr->pSeqdesc( GetSequence() ).numevents == 0) { //DevMsg("no events!\n"); return; } Unfortunately on the Client this always happens. Apparently, no animation events are registered on the client? How can this be so?? IIRC HL2DM was able to do this properly, with Client dispatching animation events. Where in the code can I check that the client is properly registering its anim events? I'm talking about the animation events from the QC files when compiling animation MDLs. The server finds the animation event just fine. The client, not so much. ~M _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders