Sounds like you're trying to set the bodygroup from inside the weapon itself when you actually want to do it on the viewmodel, which is a separate entity you can from the player.
On Thu, Jan 15, 2009 at 12:33 PM, Willem Engel <wil...@refreshmi.nl> wrote: > Hello! I keep running into a problem with "SetBodygroup( int iGroup, int > iValue );" in my weapon class. > > The class is extended from CBaseHL2MPCombatWeapon, and one of the > additions is submodels for optional weapon attachments (think silencers > and stuff). > The submodels are working in HLMV, the "FindBodygroupByName()" correctly > returns the body group index, but I can not for the love of god get them > showing up ingame. > I tried running setbodygroup serverside, clientside, both sides, even > with hardcoded parameters, and at one point I even put the calls in > PreFrame / PostFrame. Nothing seems to work though. > > So, how do I get my submodels into view? I'm at a loss. > > Thanks, > > Willem "duncan" Engel > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders