Well the bones take more physical space (mstudiobone_t is bigger than mstudioattachment_t), but I really doubt there's any noticeable performance difference. I would just go with whatever is easier for you.
Minh wrote: > Got a question regarding studiomdl model info. > If i click on the 'Model' tab in studiomdl, I get the following readout > Total bones: 10 > HW Bones: 1 > > My model has 10 'pseudo bones' that I'm using (they don't have any > vertices attached to them). I'm just using them to help me define > attachment points. > I *could* remove the pseudo bones, and define my attachment points via > the 1 root bone but it just makes it more work to define the XYZ offsets. > So my question is, is it any more expensive for me to have these pseudo > bones in my model (without any vertices weighted to them) ? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders