Well the bones take more physical space (mstudiobone_t is bigger than 
mstudioattachment_t), but I really doubt there's any noticeable 
performance difference.
I would just go with whatever is easier for you.

Minh wrote:
> Got a question regarding studiomdl model info.
> If i click on the 'Model' tab in studiomdl, I get the following readout
> Total bones:  10
> HW Bones:  1
>
> My model has 10 'pseudo bones' that I'm using (they don't have any 
> vertices attached to them). I'm just using them to help me define 
> attachment points.
> I *could* remove the pseudo bones, and define my attachment points via 
> the 1 root bone but it just makes it more work to define the XYZ offsets.
> So my question is, is it any more expensive for me to have these pseudo 
> bones in my model (without any vertices weighted to them) ?
>
>
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