Yep, I've checked and double checked them. I've since discovered that I can run in debug by attaching the debugger to an already running instance of the mod process, so I have a workaround for now.
Thanks, Phil Richard Slaughter wrote: > Hi, > > How do you have your debug settings setup, did you follow: > http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code > > Rich > > Phil wrote: > >> Hi all, >> >> I'm sorry if this is a silly question as I'm sure I must be missing >> something obvious but I've scoured the forums and wiki with no success... >> >> - I'm starting a mod based on hl2mp with the Orange Box Base. After >> changing SteamAppID from 440 to 218 in GameInfo I have successfully >> compiled Debug and Release builds of the Server and Client with no errors. >> - I can run both of these from My Games in Steam, using -allowdebug as a >> flag for the Debug build. >> - However, when I try to run the Debug build through VS2005 Express by >> right clicking the Client and choosing Debug/Start New Instance I get a >> dialog with the following error:- >> "Windows has triggered a breakpoint in hl2.exe. This may be due >> to a corruption of the heap, and indicates a bug in hl2.exe or any of >> the DLLs it has loaded." >> - The Output gets as far as:- >> 'hl2.exe': Loaded 'C:\WINDOWS\system32\sxs.dll', No symbols loaded. >> Then the error:- >> HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( >> 106C0000, 106C425C ) >> Windows has triggered a breakpoint in hl2.exe. >> >> - The dialog gives me the choice of breaking or continuing. If I >> continue it appears to carry on without any ill-effects >> >> Does anyone have any idea what might be causing this? It would make more >> sense if the error occured when running through Steam as well, and I am >> completely stumped. >> >> Thanks in advance for your help, >> >> Phil >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders