Yep, I've checked and double checked them.  I've since discovered that I 
can run in debug by attaching the debugger to an already running 
instance of the mod process, so I have a workaround for now.

Thanks,

Phil

Richard Slaughter wrote:
> Hi,
>
> How do you have your debug settings setup, did you follow:
> http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code
>
> Rich
>
> Phil wrote:
>   
>> Hi all,
>>
>> I'm sorry if this is a silly question as I'm sure I must be missing 
>> something obvious but I've scoured the forums and wiki with no success...
>>
>> - I'm starting a mod based on hl2mp with the Orange Box Base.  After 
>> changing SteamAppID from 440 to 218 in GameInfo I have successfully 
>> compiled Debug and Release builds of the Server and Client with no errors. 
>> - I can run both of these from My Games in Steam, using -allowdebug as a 
>> flag for the Debug build.
>> - However, when I try to run the Debug build through VS2005 Express by 
>> right clicking the Client and choosing Debug/Start New Instance I get a 
>> dialog with the following error:-
>>         "Windows has triggered a breakpoint in hl2.exe. This may be due 
>> to a corruption of the heap, and indicates a bug in hl2.exe or any of 
>> the DLLs it has loaded."
>> - The Output gets as far as:-
>>         'hl2.exe': Loaded 'C:\WINDOWS\system32\sxs.dll', No symbols loaded.
>>   Then the error:-
>>         HEAP[hl2.exe]: Invalid Address specified to RtlFreeHeap( 
>> 106C0000, 106C425C )
>>         Windows has triggered a breakpoint in hl2.exe.
>>
>> - The dialog gives me the choice of breaking or continuing.  If I 
>> continue it appears to carry on without any ill-effects
>>
>> Does anyone have any idea what might be causing this? It would make more 
>> sense if the error occured when running through Steam as well, and I am 
>> completely stumped.
>>
>> Thanks in advance for your help,
>>
>> Phil
>>
>>
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>>   
>>     
>
>
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