I don't know which version of the SDK your using (EP1/OB) but I *believe* there's some native support for the Bink "BIK" movie format. I vaguely recall a discussion here some time back about displaying a movie on a VGUI panel using this format. I think it was Pirates and Vikings that was doing it.
- Jed 2009/2/4 Jonas 'Sortie' Termansen <[email protected]>: > Hey List, > > I'm going to heavily utilize storytelling in my mod. I've decided to have an > ingame TV Station tell important information. Traditionally I would have > used a simple rendertaget and a lot of scripting, but the recordings require > a lot of locations. Having the player load textures for these areas will be > far too expensive. > > Therefore I've decided to prerecord the TV and then play the movie file on > an ingame surface. I've successfully followed the AVI Tutorial on the wiki > and successfully got it working in my mod, however I've run into a few > problems. > > - AVI files seem to be rather large, according to my experience > - The tutorial doesn't mention how to get sound from an movie file playing > while ingame > > I need your help to develop a method that > > 1) Can play movies ingame fast, of an average quality that doesn't have > insanely large movie files > 2) Works on all hardware without hitting FPS a lot > 3) Can play sound ingame synchronous with the video image > 4) Probably utlizes a library that is free to use for my project > 5) Doesn't require the user to install anything besides my mod. (Or anything > it's installer can't install). > > The video stream shouldn't be very hires, a quality alike Youtube would be > more than required in most situations. This screenshot is an example of what > I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480 > > Though this is mostly Windows Programming rather than Source Development, I > do hope you can help me, or at least point me in the right direction. > > Thanks, > Sortie > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

