I don't know which version of the SDK your using (EP1/OB) but I
*believe* there's some native support for the Bink "BIK" movie format.
I vaguely recall a discussion here some time back about displaying a
movie on a VGUI panel using this format. I think it was Pirates and
Vikings that was doing it.

- Jed

2009/2/4 Jonas 'Sortie' Termansen <[email protected]>:
> Hey List,
>
> I'm going to heavily utilize storytelling in my mod. I've decided to have an
> ingame TV Station tell important information. Traditionally I would have
> used a simple rendertaget and a lot of scripting, but the recordings require
> a lot of locations. Having the player load textures for these areas will be
> far too expensive.
>
> Therefore I've decided to prerecord the TV and then play the movie file on
> an ingame surface. I've successfully followed the AVI Tutorial on the wiki
> and successfully got it working in my mod, however I've run into a few
> problems.
>
> - AVI files seem to be rather large, according to my experience
> - The tutorial doesn't mention how to get sound from an movie file playing
> while ingame
>
> I need your help to develop a method that
>
> 1) Can play movies ingame fast, of an average quality that doesn't have
> insanely large movie files
> 2) Works on all hardware without hitting FPS a lot
> 3) Can play sound ingame synchronous with the video image
> 4) Probably utlizes a library that is free to use for my project
> 5) Doesn't require the user to install anything besides my mod. (Or anything
> it's installer can't install).
>
> The video stream shouldn't be very hires, a quality alike Youtube would be
> more than required in most situations. This screenshot is an example of what
> I'm looking for: http://www.maxsi.dk/framework/upload/?id=1480
>
> Though this is mostly Windows Programming rather than Source Development, I
> do hope you can help me, or at least point me in the right direction.
>
> Thanks,
> Sortie
>
>
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