Just put CDisablePredictionFiltering disabler; Before your call to DispatchEffect
-Tony -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jed Sent: February-22-09 6:46 PM To: Discussion of Half-Life Programming Subject: [hlcoders] DispatchEffect call only arriving when called from one function. This is a weird one... I've made a DispatchEffect handler which sends an effect from server to client just fine. Done an attached debug and I can see the function that calls it and can trace the client receiving it. Problem is, if I call the Dispatch handling function from my player class Event_Killed() function it works absolutely fine. If I then try and call it from TraceAttack() function, the dispatch message never arrives at the client. Same data being passed, validated that everything is as it should be, only difference is when called from one function its send, from another it isn't. I cannot for the life of me figure this one out. Any clues? BTW, this is Ep1. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders