Then probably not. Other than whats provided via the query response servers
give back (player count, timelimit, etc). I also don't know off the top of
my head how that list is populated.

- Andrew

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Wednesday, 11 March 2009 5:04 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Server CVars

No, I want to get the value of the CVAR from an external application I'm
writing.

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Wednesday, 11 March 2009 5:00 PM
To: 'Discussion of Half-Life Programming'
Subject: Re: [hlcoders] Server CVars

Yep, at least from a VSP environment, simply call:

ConVar* hostName = cvar->FindVar("hostname");
if (hostName) {
        // Do stuff with this variable
        std::string currentHostName = std::string(hostName->GetString());
}

You can also call GetInt() and a few others on the convar to interpret it
differently; check the valve wiki.

- Andrew        

-----Original Message-----
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Wednesday, 11 March 2009 1:29 PM
To: 'Discussion of Half-Life Programming'
Subject: [hlcoders] Server CVars

Is there a way to get the value of server CVars, without using RCON?

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