Source is all about modding. Valve should understand that. Half of modding
(or more) is experimenting. I don't see why letting people experiment with
it is a good thing, especially in Source's code. Just something to think
about.

On Mon, Apr 13, 2009 at 7:10 PM, James Keith <jimmy4...@gmail.com> wrote:

> Darn. I really wanted that!
>
> Thanks,
> James.
> ----- Original Message -----
> From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com>
> To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com
> >
> Sent: Monday, April 13, 2009 10:01 PM
> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide the
> sourcecode to this awesome test entity?
>
>
> I asked Mike Durand for this a long time ago.
>
> Hi Tobias-
>
> Sorry. That file isn’t part of the SDK distro. In fact, I’m not sure that
> it
> is even being used internally at this point. It was an old experiment.
>
> -Mike
>
>
> /ScarT
>
>
> 2009/4/14 James Keith <jimmy4...@gmail.com>
>
> > I know this is probably going to sound kinda silly, but could someone
> > contact valve (sending this to gabe would seem kinda fruity, i have no
> > idea
> > who to ask) and see if we can get the source code to npc_surface? It was
> a
> > npc from the particle benchmark that had the properties of a liquid, and
> > i'm
> > interested in how it worked. It's not provided in the source code (yet
> > npc_blob from the benchmark is, hmm?) and I don't see how it would hurt
> > anybody if we could look at it.
> >
> > Thanks,
> > James.
> >
> >
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