Okay, maybe he didn't lie, but it seems more likely that they're trying to 
cover it up. Yes i am paranoid and i will take that tin foil hat :)

James
----- Original Message ----- 
From: "Spencer 'voogru' MacDonald" <voo...@voogru.com>
To: "'Discussion of Half-Life Programming'" 
<hlcoders@list.valvesoftware.com>
Sent: Wednesday, April 15, 2009 7:52 PM
Subject: Re: [hlcoders] npc_surface -Could VALVekindlyprovidethesourcecodeto 
this awesome test entity?


> Can I interest you in a tin foil hat?
>
> -----Original Message-----
> From: hlcoders-boun...@list.valvesoftware.com
> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of James Keith
> Sent: Wednesday, April 15, 2009 7:22 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] npc_surface - Could
> VALVekindlyprovidethesourcecodeto this awesome test entity?
>
> Upon further investigation, valve will most likely not give this to us. 
> It's
>
> going to be a part of Episode 3. Why do i say this? Not only does it call 
> on
>
> the Hydra model, but in the console commands for the surface entity, the
> shape of it can be switched between "the test shape and the hydra model".
> It's the new hydra.
>
> Mike has appeared to have lied.
> James
> ----- Original Message ----- 
> From: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk>
> To: "Discussion of Half-Life Programming" 
> <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, April 15, 2009 5:03 PM
> Subject: Re: [hlcoders] npc_surface - Could
> VALVekindlyprovidethesourcecodeto this awesome test entity?
>
>
> Very interesting self-assembling NPC.
>
> Should be possible using some kind of alternative AI that can think for
> every blob at once, and some kind of advanced mesh blending with a
> env_cubemap shader. And some weird physics. I *could* program it, if I had
> the time or saw gameplay potential.
>
> ----- Original Message ----- 
> From: "Matt Hoffman" <lord.matt.hoff...@gmail.com>
> To: "Discussion of Half-Life Programming" 
> <hlcoders@list.valvesoftware.com>
> Sent: Wednesday, April 15, 2009 5:44 PM
> Subject: Re: [hlcoders] npc_surface - Could VALVe
> kindlyprovidethesourcecodeto this awesome test entity?
>
>
> Jonas: http://www.youtube.com/watch?v=sqSS0sSff44
>
> On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen 
> <hlcod...@maxsi.dk
>> wrote:
>
>> Uhm, I have little idea what exact entity you are talking about; where 
>> can
>> I
>> see a video of this benchmark entity?
>>
>> ----- Original Message -----
>> From: "James Keith" <jimmy4...@gmail.com>
>> To: "Discussion of Half-Life Programming" 
>> <hlcoders@list.valvesoftware.com
>> >
>> Sent: Wednesday, April 15, 2009 3:53 AM
>> Subject: Re: [hlcoders] npc_surface - Could VALVe
>> kindlyprovidethesourcecode
>> to this awesome test entity?
>>
>>
>> No. I have the particle benchmark, it's not an env_cubemap surface being
>> called, as i have a multi-colored blob.
>>
>> James
>> ----- Original Message -----
>> From: "Garry Newman" <garrynew...@gmail.com>
>> To: "Discussion of Half-Life Programming" 
>> <hlcoders@list.valvesoftware.com
>> >
>> Sent: Tuesday, April 14, 2009 7:54 AM
>> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly
>> providethesourcecode to this awesome test entity?
>>
>>
>> Wasn't it just a bunch of env_cubemap spheres floating about?
>> garry
>>
>> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <jimmy4...@gmail.com> 
>> wrote:
>>
>> > Fine, you code up a NPC that has the properties of a fluid.
>> >
>> > James
>> > ----- Original Message -----
>> > From: "Garry Newman" <garrynew...@gmail.com>
>> > To: "Discussion of Half-Life Programming" <
>> hlcoders@list.valvesoftware.com
>> > >
>> > Sent: Tuesday, April 14, 2009 3:39 AM
>> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide
>> > thesourcecode to this awesome test entity?
>> >
>> >
>> > Why can't people just code their own stuff..
>> > garry
>> >
>> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman
>> > <lord.matt.hoff...@gmail.com>wrote:
>> >
>> > > Source is all about modding. Valve should understand that. Half of
>> > modding
>> > > (or more) is experimenting. I don't see why letting people experiment
>> > with
>> > > it is a good thing, especially in Source's code. Just something to
>> think
>> > > about.
>> > >
>> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <jimmy4...@gmail.com>
>> > wrote:
>> > >
>> > > > Darn. I really wanted that!
>> > > >
>> > > > Thanks,
>> > > > James.
>> > > > ----- Original Message -----
>> > > > From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com>
>> > > > To: "Discussion of Half-Life Programming" <
>> > > hlcoders@list.valvesoftware.com
>> > > > >
>> > > > Sent: Monday, April 13, 2009 10:01 PM
>> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide 
>> > > > the
>> > > > sourcecode to this awesome test entity?
>> > > >
>> > > >
>> > > > I asked Mike Durand for this a long time ago.
>> > > >
>> > > > Hi Tobias-
>> > > >
>> > > > Sorry. That file isn't part of the SDK distro. In fact, I'm not 
>> > > > sure
>> > > > that
>> > > > it
>> > > > is even being used internally at this point. It was an old
>> experiment.
>> > > >
>> > > > -Mike
>> > > >
>> > > >
>> > > > /ScarT
>> > > >
>> > > >
>> > > > 2009/4/14 James Keith <jimmy4...@gmail.com>
>> > > >
>> > > > > I know this is probably going to sound kinda silly, but could
>> > > > > someone
>> > > > > contact valve (sending this to gabe would seem kinda fruity, i
>> > > > > have
>> > no
>> > > > > idea
>> > > > > who to ask) and see if we can get the source code to npc_surface?
>> It
>> > > was
>> > > > a
>> > > > > npc from the particle benchmark that had the properties of a
>> liquid,
>> > > and
>> > > > > i'm
>> > > > > interested in how it worked. It's not provided in the source code
>> > (yet
>> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it 
>> > > > > would
>> > > > > hurt
>> > > > > anybody if we could look at it.
>> > > > >
>> > > > > Thanks,
>> > > > > James.
>> > > > >
>> > > > >
>> > > > > _______________________________________________
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>> > > > >
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