Okay, maybe he didn't lie, but it seems more likely that they're trying to cover it up. Yes i am paranoid and i will take that tin foil hat :)
James ----- Original Message ----- From: "Spencer 'voogru' MacDonald" <voo...@voogru.com> To: "'Discussion of Half-Life Programming'" <hlcoders@list.valvesoftware.com> Sent: Wednesday, April 15, 2009 7:52 PM Subject: Re: [hlcoders] npc_surface -Could VALVekindlyprovidethesourcecodeto this awesome test entity? > Can I interest you in a tin foil hat? > > -----Original Message----- > From: hlcoders-boun...@list.valvesoftware.com > [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of James Keith > Sent: Wednesday, April 15, 2009 7:22 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] npc_surface - Could > VALVekindlyprovidethesourcecodeto this awesome test entity? > > Upon further investigation, valve will most likely not give this to us. > It's > > going to be a part of Episode 3. Why do i say this? Not only does it call > on > > the Hydra model, but in the console commands for the surface entity, the > shape of it can be switched between "the test shape and the hydra model". > It's the new hydra. > > Mike has appeared to have lied. > James > ----- Original Message ----- > From: "Jonas 'Sortie' Termansen" <hlcod...@maxsi.dk> > To: "Discussion of Half-Life Programming" > <hlcoders@list.valvesoftware.com> > Sent: Wednesday, April 15, 2009 5:03 PM > Subject: Re: [hlcoders] npc_surface - Could > VALVekindlyprovidethesourcecodeto this awesome test entity? > > > Very interesting self-assembling NPC. > > Should be possible using some kind of alternative AI that can think for > every blob at once, and some kind of advanced mesh blending with a > env_cubemap shader. And some weird physics. I *could* program it, if I had > the time or saw gameplay potential. > > ----- Original Message ----- > From: "Matt Hoffman" <lord.matt.hoff...@gmail.com> > To: "Discussion of Half-Life Programming" > <hlcoders@list.valvesoftware.com> > Sent: Wednesday, April 15, 2009 5:44 PM > Subject: Re: [hlcoders] npc_surface - Could VALVe > kindlyprovidethesourcecodeto this awesome test entity? > > > Jonas: http://www.youtube.com/watch?v=sqSS0sSff44 > > On Wed, Apr 15, 2009 at 5:59 AM, Jonas 'Sortie' Termansen > <hlcod...@maxsi.dk >> wrote: > >> Uhm, I have little idea what exact entity you are talking about; where >> can >> I >> see a video of this benchmark entity? >> >> ----- Original Message ----- >> From: "James Keith" <jimmy4...@gmail.com> >> To: "Discussion of Half-Life Programming" >> <hlcoders@list.valvesoftware.com >> > >> Sent: Wednesday, April 15, 2009 3:53 AM >> Subject: Re: [hlcoders] npc_surface - Could VALVe >> kindlyprovidethesourcecode >> to this awesome test entity? >> >> >> No. I have the particle benchmark, it's not an env_cubemap surface being >> called, as i have a multi-colored blob. >> >> James >> ----- Original Message ----- >> From: "Garry Newman" <garrynew...@gmail.com> >> To: "Discussion of Half-Life Programming" >> <hlcoders@list.valvesoftware.com >> > >> Sent: Tuesday, April 14, 2009 7:54 AM >> Subject: Re: [hlcoders] npc_surface - Could VALVe kindly >> providethesourcecode to this awesome test entity? >> >> >> Wasn't it just a bunch of env_cubemap spheres floating about? >> garry >> >> On Tue, Apr 14, 2009 at 11:59 AM, James Keith <jimmy4...@gmail.com> >> wrote: >> >> > Fine, you code up a NPC that has the properties of a fluid. >> > >> > James >> > ----- Original Message ----- >> > From: "Garry Newman" <garrynew...@gmail.com> >> > To: "Discussion of Half-Life Programming" < >> hlcoders@list.valvesoftware.com >> > > >> > Sent: Tuesday, April 14, 2009 3:39 AM >> > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide >> > thesourcecode to this awesome test entity? >> > >> > >> > Why can't people just code their own stuff.. >> > garry >> > >> > On Tue, Apr 14, 2009 at 5:21 AM, Matt Hoffman >> > <lord.matt.hoff...@gmail.com>wrote: >> > >> > > Source is all about modding. Valve should understand that. Half of >> > modding >> > > (or more) is experimenting. I don't see why letting people experiment >> > with >> > > it is a good thing, especially in Source's code. Just something to >> think >> > > about. >> > > >> > > On Mon, Apr 13, 2009 at 7:10 PM, James Keith <jimmy4...@gmail.com> >> > wrote: >> > > >> > > > Darn. I really wanted that! >> > > > >> > > > Thanks, >> > > > James. >> > > > ----- Original Message ----- >> > > > From: "Tobias Kammersgaard" <tobias.kammersga...@gmail.com> >> > > > To: "Discussion of Half-Life Programming" < >> > > hlcoders@list.valvesoftware.com >> > > > > >> > > > Sent: Monday, April 13, 2009 10:01 PM >> > > > Subject: Re: [hlcoders] npc_surface - Could VALVe kindly provide >> > > > the >> > > > sourcecode to this awesome test entity? >> > > > >> > > > >> > > > I asked Mike Durand for this a long time ago. >> > > > >> > > > Hi Tobias- >> > > > >> > > > Sorry. That file isn't part of the SDK distro. In fact, I'm not >> > > > sure >> > > > that >> > > > it >> > > > is even being used internally at this point. It was an old >> experiment. >> > > > >> > > > -Mike >> > > > >> > > > >> > > > /ScarT >> > > > >> > > > >> > > > 2009/4/14 James Keith <jimmy4...@gmail.com> >> > > > >> > > > > I know this is probably going to sound kinda silly, but could >> > > > > someone >> > > > > contact valve (sending this to gabe would seem kinda fruity, i >> > > > > have >> > no >> > > > > idea >> > > > > who to ask) and see if we can get the source code to npc_surface? >> It >> > > was >> > > > a >> > > > > npc from the particle benchmark that had the properties of a >> liquid, >> > > and >> > > > > i'm >> > > > > interested in how it worked. It's not provided in the source code >> > (yet >> > > > > npc_blob from the benchmark is, hmm?) and I don't see how it >> > > > > would >> > > > > hurt >> > > > > anybody if we could look at it. >> > > > > >> > > > > Thanks, >> > > > > James. >> > > > > >> > > > > >> > > > > _______________________________________________ >> > > > > To unsubscribe, edit your list preferences, or view the list >> > archives, >> > > > > please visit: >> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > > >> > > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > > >> > > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders