Hi, I'm Xblah, and I'm the programmer of Offline: Source. I'm trying to build a corner-shot system. The player just leans the screen, so he has better cover.
This is what I coded into void CHL2_Player::ItemPostFrame() CBasePlayer *pOwner = ToBasePlayer( /*--*/ ); //HELP HELP HELP: FIX ME!!! if ( pOwner == NULL ) return; if ( pOwner->m_nButtons & IN_LEANLEFT ) { QAngle viewPunch; viewPunch.x = 0.0f; viewPunch.y = 0.0f; viewPunch.z = 1.0f; //Add it to the view punch ViewPunch( viewPunch ); } if ( pOwner->m_nButtons & IN_LEANRIGHT ) { QAngle viewPunch; viewPunch.x = 0.0f; viewPunch.y = 0.0f; viewPunch.z = -1.0f; //Add it to the view punch ViewPunch( viewPunch ); } I need to check if the player is pressing the IN_LEANRIGHT or IN_LEANLEFT buttons. What should I put in the place of the /*--*/ Or is there another way to use m_nButtons? -- __________________________________ Jean Marcel Knapp dos Santos changremi...@gmail.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders