Its not a problem getting the models in game and adding the key value pair. I'll try doing a search in the code for effect flags and related. Just a thought to myself: I'll have to make sure the models are the same as before. How can I merge bones with different names programmaticly? What should I look at for an example?
> From: hlcod...@maxsi.dk > To: hlcoders@list.valvesoftware.com > Date: Mon, 27 Apr 2009 14:06:35 +0200 > Subject: Re: [hlcoders] Effect flags > > Sounds like either your .fgd disagrees with const.h or that something in the > programming has changed from the HL2 Source (or whatever) you once used. > > ----- Original Message ----- > From: "Nathan Voge" <hl2fr...@msn.com> > To: "hlcoders" <hlcoders@list.valvesoftware.com> > Sent: Monday, April 27, 2009 5:11 AM > Subject: [hlcoders] Effect flags > > > > > > Hi all, > > > > I've just started playing around with some maps I had done in the past and > > am running into trouble running them in a new mod. I made it a new single > > player mod and have only done the necessary coding to mount additional > > content and get the dlls in the right location. Mod runs up fine and loads > > the additional content. However when I load the map the effects using the > > EF_BONEMERGE flag are not working. These effects were added in hammer > > following here: http://developer.valvesoftware.com/wiki/Effect_flags The > > ct_sas.mdl is being parented to a npc_combine_s with the Nova Prospekt > > Soldier. In the past it worked. I didn't try all the other flags but > > EF_BRIGHTLIGHT works. I don't think I have any other options in the map, > > so I'm posting it here. Any ideas on whats wrong and how to fix it? > > > > Thanks, > > > > Nate 'LiquidGravity' > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders